..
bitmap
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
D3D11
Fixes the backend logic for setting/creating 3DTextures in D3D11
2020-08-07 01:10:36 -05:00
gl
minor cleanups:
2020-09-26 22:43:26 -05:00
Null
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
sim
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
util
Removes Direct3D9 functionality.
2017-05-28 16:51:31 -05:00
video
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
genericConstBuffer.cpp
Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0
2019-06-27 00:36:56 -05:00
genericConstBuffer.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gFont.cpp
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gFont.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxAdapter.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxAPI.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxAPI.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxCardProfile.cpp
GFX card profile config file logging moved to debug only
2019-06-17 02:30:45 -05:00
gfxCardProfile.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxCubemap.cpp
tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more)
2019-01-22 02:03:14 -06:00
gfxCubemap.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxDebugEvent.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDevice.cpp
enhanced stage check
2019-04-10 11:43:45 -05:00
gfxDevice.h
Added D3D error code interpreter
2019-08-12 01:04:17 -05:00
gfxDeviceStatistics.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDeviceStatistics.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxDrawUtil.cpp
rolled in more of https://github.com/GarageGames/Torque3D/pull/2315 + set the mProbeShapeType(s) for the two derivative classes
2019-02-19 16:34:30 -06:00
gfxDrawUtil.h
augmentation to drawArrow to allow one to explicitly define a radius.
2018-03-27 14:57:23 -05:00
gfxEnums.h
Updates and fixes to probe and lighting logic.
2018-09-17 01:52:18 -05:00
gfxFence.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxFence.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxFontRenderBatcher.cpp
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxFontRenderBatcher.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxFormatUtils.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxFormatUtils.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxInit.cpp
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
gfxInit.h
Tidy up indentation in openvr changes
2016-09-11 22:51:00 +01:00
gfxOcclusionQuery.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxOcclusionQuery.h
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
gfxPrimitiveBuffer.cpp
Added immutable vertex and index buffers.
2016-02-20 21:28:18 +01:00
gfxPrimitiveBuffer.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gfxResource.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxResource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxShader.cpp
Fixed type inference for nulls in console functions
2017-01-06 17:18:37 -05:00
gfxShader.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxStateBlock.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxStateBlock.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxStringEnumTranslate.cpp
Clean up MSVC warning [C4312] conversion from type to type * of greater size
2019-02-02 23:09:55 -05:00
gfxStringEnumTranslate.h
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
gfxStructs.cpp
Fix for bug in GFXVideoMode::parseFromString()
2018-07-07 02:23:59 -04:00
gfxStructs.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxTarget.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxTarget.h
Add cubemap arrays, as well as control for generation of MIPs on texture targets.
2018-09-16 18:19:04 -05:00
gfxTextureHandle.cpp
Fixes the backend logic for setting/creating 3DTextures in D3D11
2020-08-07 01:10:36 -05:00
gfxTextureHandle.h
Fixes the backend logic for setting/creating 3DTextures in D3D11
2020-08-07 01:10:36 -05:00
gfxTextureManager.cpp
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
2020-09-19 18:25:10 -05:00
gfxTextureManager.h
Fixes the backend logic for setting/creating 3DTextures in D3D11
2020-08-07 01:10:36 -05:00
gfxTextureObject.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxTextureObject.h
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
gfxTextureProfile.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxTextureProfile.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxTransformSaver.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxVertexBuffer.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gfxVertexBuffer.h
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxVertexColor.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
gfxVertexColor.h
from @rextimmy - linearcolor set and = operators
2019-08-22 07:03:48 -05:00
gfxVertexFormat.cpp
uninitialized variables-gfx
2020-05-11 15:00:25 -05:00
gfxVertexFormat.h
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
2017-04-08 20:30:57 -05:00
gfxVertexTypes.cpp
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
gfxVertexTypes.h
Hardware Skinning Support
2016-08-21 01:43:30 +01:00
primBuilder.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
primBuilder.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
screenshot.cpp
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
screenshot.h
Fix: Added missing virtual destructors for classes with virtual functions.
2014-05-06 12:40:46 +04:00