Torque3D/Templates/BaseGame/game/core
AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32
lets us ditch shader recompilation so that can be done on the fly without hitches, though does cost us a per-shader const for objects and postfx
2024-04-16 13:51:41 -05:00
..
clientServer fix serverGroup not being created 2024-03-24 19:44:44 -05:00
console Streamlined baseUI profiles 2023-12-18 23:49:13 -06:00
gameObjects misc asset bit cleanups 2023-03-07 15:15:12 -06:00
gui - Added ability to explicitly execute a guiControl's console and altConsole command 2023-12-31 12:46:48 -06:00
lighting doc correction 2024-02-23 12:39:26 -06:00
postFX overdark causality review 2023-11-28 19:34:09 -06:00
rendering shift capturing from a globalMacro to a sceneRenderstate S32 2024-04-16 13:51:41 -05:00
sfx - Added a companion global var array for $AudioChannelsName[x] as well as utilizing $AudioChannelCount for keeping better tabs on the active defined audio channels. This allows modules to establish new channels more easily 2024-01-01 01:42:53 -06:00
utility Update helperFunctions.tscript 2024-03-14 11:30:52 +00:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Bloom Tweaks & OpenGL Support 2022-08-26 18:05:25 -05:00