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lets us ditch shader recompilation so that can be done on the fly without hitches, though does cost us a per-shader const for objects and postfx |
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| .. | ||
| clientServer | ||
| console | ||
| gameObjects | ||
| gui | ||
| lighting | ||
| postFX | ||
| rendering | ||
| sfx | ||
| utility | ||
| core.module | ||
| core.tscript | ||
| settings.xml | ||