Torque3D/Engine/source
Chris Millsap db3ffab832 Possible fix to issue #1951
(Code formated to be submitted for pull request) -- Indentation was off.
SAME FIX AS BEFORE

When two instances of Torque3D are running on the same network, one as a
hosted server and the other as a client, the client is unable to connect
to the server. The program now can open a socket. This was obviously a
typo. To find the error I just searched for keywords containing socket,
open, open socket, and opensocket till I found the correct file. The
other error was in how the program processed “non fatal” errors. I just
outputed the error to the main console and devised that the socket
should not be closed for a WSAEWOULDBLOCK error 10035 "It is normal for
WSAEWOULDBLOCK to be reported as the result from calling connect on a
nonblocking SOCK_STREAM socket, since some time must elapse for the
connection to be established."

Read about the WouldBlock error:

https://msdn.microsoft.com/en-us/library/windows/desktop/ms740668(v=vs.85).aspx

Use of dbgSetParameters ( port , password ):

http://docs.garagegames.com/tge/official/content/documentation/Reference/Console%20Functions/TorqueScript_Console_Functions_2.html#dbgSetParameters_.28_port_.2C_password_.29
2017-04-11 14:51:29 -04:00
..
app fixed lots of tabs and space 2017-01-06 18:04:28 -05:00
assets The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 2016-06-06 21:20:00 -05:00
cinterface MacOS platform support. 2016-09-28 11:09:48 +10:00
collision Merge pull request #1801 from Azaezel/registerRemoval 2016-10-21 20:04:42 +02:00
console merged numerous changes from upstream 2017-03-03 21:17:07 -05:00
core Merge pull request #1800 from Azaezel/andOrMaybe 2017-01-07 02:31:05 +01:00
environment whitespace 2017-01-11 23:34:46 -05:00
forest Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
gfx Merge branch 'development' of github.com:GarageGames/Torque3D 2017-03-07 20:08:17 -05:00
gui adds an atGizmo option - for now drops a new object at a given singular mesh position. TODO: at the center of a given group. 2017-02-26 18:34:32 -06:00
i18n localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization 2016-06-06 09:42:00 -05:00
lighting whitespace 2017-01-11 23:34:46 -05:00
main Pass by const reference 2015-02-20 18:42:32 -05:00
materials Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
math Adds the getSignedAngleBetweenVectors function, which is like the existing getAngleBetweenVectors, but will returned a signed angle value, which helps to inform the full 360 angle, rather than the 'nearest 180'. 2017-02-19 23:00:54 -06:00
module typo fix 2017-03-10 20:01:56 -05:00
navigation profiling blocks for navmesh subsystem analysis 2017-04-05 13:04:25 -05:00
persistence clang catch: garbage in line directives 2016-10-18 11:37:18 -05:00
platform Possible fix to issue #1951 2017-04-11 14:51:29 -04:00
platformMac whitespace 2017-01-11 23:34:46 -05:00
platformPOSIX Call the correct system rename 2017-01-13 14:40:10 -05:00
platformSDL Matched up platform semaphore declarations 2017-01-05 20:00:33 -05:00
platformWin32 OpenGL vsync fixes. 2016-12-23 13:59:55 +10:00
platformX86UNIX Corrections suggested by timmy for both consistency, and making sure to catch all potential types. 2016-07-08 22:48:24 -05:00
postFx Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
renderInstance Merge pull request #1928 from lukaspj/particle-manager-lmactivate-cleanup 2017-01-25 21:23:36 -06:00
scene Merge pull request #1920 from elfprince13/variadicConsoleTemplates 2017-01-12 23:32:03 -06:00
sfx The wrong array was being indexed, and the type checker didn't catch it because it was a variadic function 2017-01-05 20:01:52 -05:00
shaderGen Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
sim whitespace 2017-01-11 23:34:46 -05:00
T3D merged numerous changes from upstream 2017-03-03 21:17:07 -05:00
terrain Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Removed constexpr use to support VS2013 2017-01-10 23:22:05 -05:00
util clang: constructor initialization order 2016-10-14 18:16:55 -05:00
windowManager Merge branch 'development' of github.com:GarageGames/Torque3D 2017-03-07 20:08:17 -05:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00