Torque3D/Engine/source/sfx
marauder2k7 823054ed86 very small sound asset changes
Adds the resolved track stuff from the soundAsset refactor
also uses the refresh asset so changes do not cause a sound to stop working
2026-05-11 22:22:48 +01:00
..
media
null
openal
sfxAmbience.cpp
sfxAmbience.h
sfxBuffer.cpp
sfxBuffer.h
sfxCommon.h
sfxController.cpp
sfxController.h
sfxDescription.cpp
sfxDescription.h
sfxDevice.cpp
sfxDevice.h
sfxEnvironment.cpp
sfxEnvironment.h
sfxFileStream.cpp
sfxFileStream.h
sfxInternal.cpp
sfxInternal.h
sfxMemoryStream.cpp
sfxMemoryStream.h
sfxModifier.cpp
sfxModifier.h
sfxParameter.cpp
sfxParameter.h
sfxPlayList.cpp
sfxPlayList.h
sfxProfile.cpp
sfxProfile.h
sfxProvider.h
sfxResource.cpp
sfxResource.h
sfxSound.cpp
sfxSound.h
sfxSoundscape.cpp
sfxSoundscape.h
sfxSource.cpp
sfxSource.h
sfxState.cpp
sfxState.h
sfxStream.h
sfxSystem.cpp
sfxSystem.h
sfxTrack.cpp
sfxTrack.h
sfxTypes.cpp
sfxTypes.h
sfxVoice.cpp
sfxVoice.h
sfxWorld.h