Torque3D/Templates/Full/game/shaders/common/lighting
2018-11-02 15:57:37 -05:00
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advanced shifted normDepth to pre-Createsurface so we can throw out any calcs as soon as we determine that the pixel is out of viewrange 2018-11-02 15:57:37 -05:00
basic Direct3D11 common shader changes. 2016-03-20 21:50:21 +10:00
shadowMap Getting the GL side up-to-date to match. 2018-10-06 17:50:15 -05:00