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TorqueGameEngines
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Torque3D
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dabd5eb15d
Torque3D
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game
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shaders
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common
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lighting
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Azaezel
dabd5eb15d
shifted normDepth to pre-Createsurface so we can throw out any calcs as soon as we determine that the pixel is out of viewrange
2018-11-02 15:57:37 -05:00
..
advanced
shifted normDepth to pre-Createsurface so we can throw out any calcs as soon as we determine that the pixel is out of viewrange
2018-11-02 15:57:37 -05:00
basic
Direct3D11 common shader changes.
2016-03-20 21:50:21 +10:00
shadowMap
Getting the GL side up-to-date to match.
2018-10-06 17:50:15 -05:00