Torque3D/Templates/Full/game/shaders
2018-11-02 15:57:37 -05:00
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common shifted normDepth to pre-Createsurface so we can throw out any calcs as soon as we determine that the pixel is out of viewrange 2018-11-02 15:57:37 -05:00
procedural Implementation of reflection and skylight probes. 2018-09-16 22:15:07 -05:00
.gitignore PlatformSDL implementation. 2015-01-19 01:17:37 +01:00