Torque3D/Engine/source/forest
Areloch da06fc1d96 * Fixes description for a few Scene methods
* Adds method to Scene to delete dynamic objects in the scene
* Add getNodeTransform to ShapeBase
* Add sanity check to AFX ea_update function to avoid divide by zero
* Adds ability to set color mul on GuiBitmapBorderCtrl like bitmapCtrl
* MatrixF utilty functions/operators
* Add ability to ignore an object in the containerBoxEmpty method call
* Adds some better initialization/sanity handling for resetWorldBox and resetRenderWorldBox for SceneObject
2024-02-03 23:42:26 -06:00
..
editor * Fixes description for a few Scene methods 2024-02-03 23:42:26 -06:00
glsl Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
hlsl Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. 2017-07-24 00:40:27 -05:00
ts asset load flow work 2023-10-08 13:19:43 -05:00
forest.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
forest.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
forestCell.cpp Reordering initialization methods #1912 2017-04-19 14:02:45 -04:00
forestCell.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCellBatch.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCellBatch.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestCollision.cpp uninitialized variables-collision 2020-05-11 14:33:59 -05:00
forestCollision.h uninitialized variables-environment and forrest 2020-05-11 14:56:04 -05:00
forestDataFile.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
forestDataFile.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestItem.cpp fix forest element inspector 2023-06-17 11:31:32 -05:00
forestItem.h code duplication prune. should aid in stability 2021-10-03 02:56:26 -05:00
forestRender.cpp shadow caching 2015-10-13 18:12:19 -05:00
forestWindAccumulator.cpp more unused variable cleanups 2016-10-16 14:41:34 -05:00
forestWindAccumulator.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
forestWindEmitter.cpp add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2023-01-27 01:13:15 -06:00
forestWindEmitter.h clean up "Add" menubar categoes on the 3d object side via the following: 2023-11-08 20:42:47 -06:00
forestWindMgr.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
forestWindMgr.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windDeformation.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windDeformation.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00