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menus
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Fix more misc uninitialized vars
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2014-12-11 18:25:29 -05:00 |
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minidump
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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nativeDialogs
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Minimal changes to compile T3D on WIN64.
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2014-09-14 21:39:56 +02:00 |
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threads
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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2014-04-04 13:43:25 +11:00 |
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videoInfo
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Support graphic cards with 2GB+ VRAM
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2013-11-12 01:02:15 -05:00 |
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cardProfile.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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platformWin32.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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VFSRes.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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win_common_prefix.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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win_debug_prefix.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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win_release_prefix.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winAsmBlit.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winAsync.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winConsole.cpp
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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winConsole.h
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Input event changes
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2013-01-22 18:17:41 -05:00 |
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winCPUInfo.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winDInputDevice.cpp
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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2013-08-04 16:58:59 -05:00 |
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winDInputDevice.h
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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2013-08-04 16:58:59 -05:00 |
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winDirectInput.cpp
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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2013-08-04 16:58:59 -05:00 |
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winDirectInput.h
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Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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2013-08-04 16:58:59 -05:00 |
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winDlibrary.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winExec.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winFileio.cpp
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Merge pull request #612 from GarageGames/platform-type-consistency
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2014-05-10 11:40:40 +10:00 |
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winFont.cpp
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Minimal changes to compile T3D on WIN64.
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2014-09-14 21:39:56 +02:00 |
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winFont.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winInput.cpp
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Merge branch 'master' into console-func-refactor
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2014-10-14 15:09:11 +11:00 |
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winMath.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winMath_ASM.cpp
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Minimal changes to compile T3D on WIN64.
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2014-09-14 21:39:56 +02:00 |
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winMemory.cpp
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Minimal changes to compile T3D on WIN64.
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2014-09-14 21:39:56 +02:00 |
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winPlatformCPUCount.cpp
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Minimal changes to compile T3D on WIN64.
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2014-09-14 21:39:56 +02:00 |
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WinPlatformGL.cpp
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Add OpenGL support.
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2014-11-08 20:21:50 +01:00 |
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winProcessControl.cpp
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Allow return status to be specified using quitWithStatus.
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2014-09-24 09:24:29 +10:00 |
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winRedbook.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winSemaphore.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winTime.cpp
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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winTimer.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winTLS.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winUser.cpp
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Minimal changes to compile T3D on WIN64.
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2014-09-14 21:39:56 +02:00 |
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winVFS.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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winVolume.cpp
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Rename Status enum for avoid conficts on Linux.
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2014-04-06 22:14:19 +02:00 |
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winVolume.h
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Rename Status enum for avoid conficts on Linux.
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2014-04-06 22:14:19 +02:00 |
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winWindow.cpp
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Merge pull request #788 from eightyeight/return-status-code
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2014-10-24 00:31:05 +11:00 |