Torque3D/Engine/source/T3D/vehicles
AzaezelX 01ba573543 rigidshape and wheeledvehicle perf work
a) add more profiling for analysis
b)don't bother trying to update collision if we're set to imobility or not moving fast eough for even the contact velocity tolerance threshold to trip
c) updateforces and updateWheelParticles already trigger extendWheels(); . no need to do it a third time
2022-12-10 17:07:28 -06:00
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flyingVehicle.cpp cleanups for sound assets 2021-11-27 00:32:25 -06:00
flyingVehicle.h cleanups for sound assets 2021-11-27 00:32:25 -06:00
guiSpeedometer.cpp Removed old fixed function code from GFX. 2021-01-05 12:57:17 +10:00
hoverVehicle.cpp cleanups for sound assets 2021-11-27 00:32:25 -06:00
hoverVehicle.h cleanups for sound assets 2021-11-27 00:32:25 -06:00
vehicle.cpp cleanups for sound assets 2021-11-27 00:32:25 -06:00
vehicle.h cleanups for sound assets 2021-11-27 00:32:25 -06:00
vehicleBlocker.cpp Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 2014-05-25 16:50:19 +02:00
vehicleBlocker.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
wheeledVehicle.cpp rigidshape and wheeledvehicle perf work 2022-12-10 17:07:28 -06:00
wheeledVehicle.h cleanups for sound assets 2021-11-27 00:32:25 -06:00