Torque3D/Templates/BaseGame/game/tools
chaigler c682830dd5 Fix crash in GuiEditCanvas::save()
Fixes crash in GuiEditCanvas::save() if file location can't be written to.
2020-07-02 16:20:52 -04:00
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assetBrowser Corrects typos in Asset Browser preview tooltips 2020-05-11 02:10:11 -05:00
base Updated Assimp 2020-03-19 09:47:38 -05:00
classIcons Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made 2019-12-03 00:09:18 -06:00
componentEditor Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
convexEditor Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
datablockEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
debugger Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
decalEditor Initial implementation of the new Base Game Template and some starting modules. 2017-02-24 02:40:56 -06:00
editorClasses GFX card profile config file logging moved to debug only 2019-06-17 02:30:45 -05:00
forestEditor Updated Assimp 2020-03-19 09:47:38 -05:00
gui Implements the special guiVariableInspector field type of 'range' which adds a slider to allow editing a float range. 2020-06-07 02:22:12 -05:00
guiEditor Fix crash in GuiEditCanvas::save() 2020-07-02 16:20:52 -04:00
levels Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
MainEditor Moved unneeded modules to Templates/Modules 2019-09-29 06:44:43 -05:00
materialEditor Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0 2019-11-22 21:27:52 -06:00
meshRoadEditor Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
missionAreaEditor Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 2019-02-23 15:55:28 -06:00
navEditor Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
particleEditor expose particle timer entries 4-8 to the editor 2020-03-11 13:26:02 -05:00
physicsTools Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 2019-03-16 02:38:40 -05:00
resources Force proper update of box probe when attenuation changes 2019-08-19 01:14:34 -05:00
riverEditor Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
roadEditor Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
shapeEditor Added ImageAsset type mode for cubemaps. 2020-04-15 12:15:12 -05:00
shapes noshape.dae should go inside core 2017-07-10 20:00:23 -05:00
VerveEditor Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
VPathEditor Changed default terrain paths to go into data/terrains if nothing is set 2019-12-23 12:37:55 -06:00
worldEditor show/hide children automagically for simgroups via inspector 2020-03-29 17:36:33 -05:00
glb.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
gltf.sis Import Options gui Update 2019-05-21 01:19:35 -04:00
main.cs Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
settings.xml Added ImageAsset type mode for cubemaps. 2020-04-15 12:15:12 -05:00
Tools.cs Adds isSRGB and invertSmoothness checkboxes to terrain material editor 2019-11-11 01:40:55 -06:00
Tools.module Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 2019-05-13 00:28:23 -05:00