Torque3D/Templates/BaseGame/game/data/ui/scripts/default.keybinds.cs
Areloch 11f0ec2c0f Overhauled keybind remap part of options menu
Fix audio options menu so it correctly save and applies settings
2020-06-01 03:55:25 -05:00

103 lines
No EOL
2 KiB
C#

$movementSpeed = 1; // m/s
function moveleft(%val)
{
$mvLeftAction = %val * $movementSpeed;
}
function moveright(%val)
{
$mvRightAction = %val * $movementSpeed;
}
function moveforward(%val)
{
$mvForwardAction = %val * $movementSpeed;
}
function movebackward(%val)
{
$mvBackwardAction = %val * $movementSpeed;
}
function gamePadMoveX( %val )
{
if(%val > 0)
{
$mvRightAction = %val * $movementSpeed;
$mvLeftAction = 0;
}
else
{
$mvRightAction = 0;
$mvLeftAction = -%val * $movementSpeed;
}
}
function gamePadMoveY( %val )
{
if(%val > 0)
{
$mvForwardAction = %val * $movementSpeed;
$mvBackwardAction = 0;
}
else
{
$mvForwardAction = 0;
$mvBackwardAction = -%val * $movementSpeed;
}
}
function gamepadYaw(%val)
{
%yawAdj = getGamepadAdjustAmount(%val);
if(ServerConnection.isControlObjectRotDampedCamera())
{
// Clamp and scale
%yawAdj = mClamp(%yawAdj, -m2Pi()+0.01, m2Pi()-0.01);
%yawAdj *= 0.5;
}
if(%yawAdj > 0)
{
$mvYawLeftSpeed = %yawAdj;
$mvYawRightSpeed = 0;
}
else
{
$mvYawLeftSpeed = 0;
$mvYawRightSpeed = -%yawAdj;
}
}
function gamepadPitch(%val)
{
%pitchAdj = getGamepadAdjustAmount(%val);
if(ServerConnection.isControlObjectRotDampedCamera())
{
// Clamp and scale
%pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
%pitchAdj *= 0.5;
}
if(%pitchAdj > 0)
{
$mvPitchDownSpeed = %pitchAdj;
$mvPitchUpSpeed = 0;
}
else
{
$mvPitchDownSpeed = 0;
$mvPitchUpSpeed = -%pitchAdj;
}
}
moveMap.bind( keyboard, a, moveleft );
moveMap.bind( keyboard, d, moveright );
moveMap.bind( keyboard, w, moveforward );
moveMap.bind( keyboard, s, movebackward );
moveMap.bind( gamepad, thumbrx, "D", "-0.23 0.23", gamepadYaw );
moveMap.bind( gamepad, thumbry, "D", "-0.23 0.23", gamepadPitch );
moveMap.bind( gamepad, thumblx, "D", "-0.23 0.23", gamePadMoveX );
moveMap.bind( gamepad, thumbly, "D", "-0.23 0.23", gamePadMoveY );