mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Added WIP of lighting viz logic to point and spotlight shaders Made new asset window adhere to path-based system Ongoing work to standardize asset import actions Context-based Asset Import popups Fixed behavior with adding a new sequence in shape editor Made it so apply in PostFX editor no longer closes window Work to re-add class visibility filters in editor |
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| .. | ||
| clientServer | ||
| console | ||
| fonts | ||
| gameObjects | ||
| gui | ||
| lighting | ||
| postFX | ||
| rendering | ||
| sfx | ||
| shapes | ||
| utility | ||
| Core.cs | ||
| Core.module | ||
| settings.xml | ||