mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-05-31 18:16:37 +00:00
final setup for assimp Added assimp importers and exporters, removed defaulting to all Added compression to tshape added dts version to tshape and cmake Update assimpShapeLoader.cpp quick fix fix previewing dsq ground work automatically export dsq files for animations Groundwork Adds the same sort of model for registering loaders and exporters as is set out on gbitmap Added a bit more safety around the assimp matrix fix to convert incoming models to torques coordinate system.
59 lines
2.4 KiB
C++
59 lines
2.4 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _COLLADA_SHAPELOADER_H_
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#define _COLLADA_SHAPELOADER_H_
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#ifndef _TSSHAPELOADER_H_
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#include "ts/loader/tsShapeLoader.h"
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#endif
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class domCOLLADA;
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class domAnimation;
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struct AnimChannels;
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//-----------------------------------------------------------------------------
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class ColladaShapeLoader : public TSShapeLoader
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{
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domCOLLADA* root;
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Vector<AnimChannels*> animations; ///< Holds all animation channels for deletion after loading
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void processAnimation(const domAnimation* anim, F32& maxEndTime, F32& minFrameTime);
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void cleanup();
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public:
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ColladaShapeLoader(domCOLLADA* _root);
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~ColladaShapeLoader();
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void enumerateScene() override;
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bool ignoreNode(const String& name) override;
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bool ignoreMesh(const String& name) override;
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void computeBounds(Box3F& bounds) override;
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static bool canLoadCachedDTS(const Torque::Path& path);
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static bool checkAndMountSketchup(const Torque::Path& path, String& mountPoint, Torque::Path& daePath);
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static domCOLLADA* getDomCOLLADA(const Torque::Path& path);
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static domCOLLADA* readColladaFile(const String& path);
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};
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#endif // _COLLADA_SHAPELOADER_H_
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