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arch
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Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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2017-04-09 23:26:35 -05:00 |
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assimp
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few fixes
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2026-05-25 00:28:03 +01:00 |
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collada
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few fixes
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2026-05-25 00:28:03 +01:00 |
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loader
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TSShape loader refactor
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2026-05-25 00:28:03 +01:00 |
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vhacd
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vhacd
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2024-05-12 03:07:59 +01:00 |
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instancingMatHook.cpp
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TheoraTextureObject
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2013-04-23 11:24:05 -04:00 |
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instancingMatHook.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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tsAnimate.cpp
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animation clarification
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2018-03-13 17:54:35 -05:00 |
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tsCollision.cpp
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add a specific lod option for findColDetails
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2025-01-27 17:19:22 -06:00 |
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tsDecal.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsDecal.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsDump.cpp
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Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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2020-09-19 18:25:10 -05:00 |
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tsIntegerSet.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsIntegerSet.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsLastDetail.cpp
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material definition
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2025-01-23 22:15:29 +00:00 |
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tsLastDetail.h
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Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely.
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2021-12-10 00:01:26 -06:00 |
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tsMaterialList.cpp
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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tsMaterialList.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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tsMesh.cpp
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Removed unneeded duplicate of blank sky skybox
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2021-08-06 01:06:36 -05:00 |
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tsMesh.h
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final commit get this merged
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2024-12-12 14:32:20 +00:00 |
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tsMeshFit.cpp
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backwards compat
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2024-05-16 21:21:34 +01:00 |
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tsMeshIntrinsics.cpp
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Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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2017-04-09 23:26:35 -05:00 |
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tsMeshIntrinsics.h
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Hardware Skinning Support
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2016-08-21 01:43:30 +01:00 |
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tsPartInstance.cpp
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Code style improvement
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2020-10-03 23:53:45 +02:00 |
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tsPartInstance.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsRenderState.cpp
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Working on shader const binding
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2017-10-17 08:48:31 -05:00 |
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tsRenderState.h
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Update GFXTextureManager and GBitmap
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2025-12-22 10:29:01 +00:00 |
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tsShape.cpp
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few fixes
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2026-05-25 00:28:03 +01:00 |
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tsShape.h
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TSShape loader refactor
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2026-05-25 00:28:03 +01:00 |
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tsShapeAlloc.cpp
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replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
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2014-03-15 12:50:38 +01:00 |
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tsShapeAlloc.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsShapeConstruct.cpp
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Fixes various reported issues with the ShapeEd update
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2025-10-13 00:07:46 -05:00 |
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tsShapeConstruct.h
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streamline shape asset
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2025-06-20 15:58:20 +01:00 |
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tsShapeEdit.cpp
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TSShape loader refactor
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2026-05-25 00:28:03 +01:00 |
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tsShapeInstance.cpp
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fix for hasaccumulation exception
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2026-03-23 12:22:54 +00:00 |
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tsShapeInstance.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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tsShapeOldRead.cpp
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only dsq should call import sequence
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2026-05-26 11:33:06 +01:00 |
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tsSortedMesh.cpp
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more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency
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2018-03-13 14:53:23 -05:00 |
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tsSortedMesh.h
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rest of virtuals removed
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2024-03-18 18:40:22 +00:00 |
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tsThread.cpp
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fix crash with unclean exit
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2025-07-14 08:08:22 -05:00 |
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tsTransform.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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tsTransform.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |