Torque3D/Engine/source/T3D/fx
2014-11-03 22:42:51 -05:00
..
cameraFXMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraFXMgr.h Fix: Added missing virtual destructors for classes with virtual functions. 2014-05-06 12:40:46 +04:00
explosion.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
explosion.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
fxFoliageReplicator.cpp SceneCullingState with culling and camera frustum 2013-11-07 15:07:16 -05:00
fxFoliageReplicator.h Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
fxShapeReplicator.cpp Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
fxShapeReplicator.h Remove Interior Object format (DIF) 2013-04-05 12:39:26 -04:00
groundCover.cpp Fix GroundCover banking with camera 2013-11-11 15:03:45 -05:00
groundCover.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lightning.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
lightning.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
particle.cpp Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 2013-08-04 16:58:59 -05:00
particle.h Fix for issue #210 for ParticleData sends out-of-range data via BitStream 2013-01-18 15:07:27 +04:00
particleEmitter.cpp Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
particleEmitter.h adds an ejectionOffsetVariance entry to particle emitters, which adds a buffer zone to ejectionOffsets (IE: let's us make rings, and the like.) 2013-08-06 13:36:17 -05:00
particleEmitterNode.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
particleEmitterNode.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
precipitation.cpp Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
precipitation.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
ribbon.cpp Improved code style in ribbon files. 2014-09-24 08:08:42 +10:00
ribbon.h Improved code style in ribbon files. 2014-09-24 08:08:42 +10:00
ribbonNode.cpp Improved code style in ribbon files. 2014-09-24 08:08:42 +10:00
ribbonNode.h Improved code style in ribbon files. 2014-09-24 08:08:42 +10:00
splash.cpp Increased stability Torqu3D: unit-tests running without a crash. See the console.log after ran unitTest_runTests( "", true ). @signmotion 2014-05-25 16:50:19 +02:00
splash.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windEmitter.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
windEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00