Torque3D/Engine/source/navigation
marauder2k7 d4d552e8e0 recast update
Added chunkytrimesh - this class splits up the geometry the navmesh is interested in into kdtree for fast traversal, makes the actual navmesh generation work with smaller chunks.

Now only 1 RecastPolylist per navmesh this can be saved out in a future commit.

This is a history commit, all functionality works same as it did before but it matches recasts recommended setup more closely. Future additions may break backwards compatibility.
2025-07-22 14:39:36 +01:00
..
ChunkyTriMesh.cpp recast update 2025-07-22 14:39:36 +01:00
ChunkyTriMesh.h recast update 2025-07-22 14:39:36 +01:00
coverPoint.cpp fill in the validated variables 2025-03-09 11:53:23 -05:00
coverPoint.h virtuals removed 2024-03-18 18:13:00 +00:00
duDebugDrawTorque.cpp recast update 2025-07-22 14:39:36 +01:00
duDebugDrawTorque.h test commit to fix debug draw 2025-07-20 16:10:27 +01:00
guiNavEditorCtrl.cpp test commit to fix debug draw 2025-07-20 16:10:27 +01:00
guiNavEditorCtrl.h completed list of roughly ported over scripthooks. 2025-04-17 01:27:08 -05:00
navContext.cpp Added basic Walkabout with #define renamed and no editor. 2014-11-28 19:42:10 +11:00
navContext.h rest of virtuals removed 2024-03-18 18:40:22 +00:00
navMesh.cpp recast update 2025-07-22 14:39:36 +01:00
navMesh.h recast update 2025-07-22 14:39:36 +01:00
navPath.cpp test commit to fix debug draw 2025-07-20 16:10:27 +01:00
navPath.h virtuals removed 2024-03-18 18:13:00 +00:00
recastPolyList.cpp recast update 2025-07-22 14:39:36 +01:00
recastPolyList.h recast update 2025-07-22 14:39:36 +01:00
torqueRecast.h Corrected spacing on the brackets to line them back up 2015-07-19 02:02:07 -05:00