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Added chunkytrimesh - this class splits up the geometry the navmesh is interested in into kdtree for fast traversal, makes the actual navmesh generation work with smaller chunks. Now only 1 RecastPolylist per navmesh this can be saved out in a future commit. This is a history commit, all functionality works same as it did before but it matches recasts recommended setup more closely. Future additions may break backwards compatibility. |
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| .. | ||
| ChunkyTriMesh.cpp | ||
| ChunkyTriMesh.h | ||
| coverPoint.cpp | ||
| coverPoint.h | ||
| duDebugDrawTorque.cpp | ||
| duDebugDrawTorque.h | ||
| guiNavEditorCtrl.cpp | ||
| guiNavEditorCtrl.h | ||
| navContext.cpp | ||
| navContext.h | ||
| navMesh.cpp | ||
| navMesh.h | ||
| navPath.cpp | ||
| navPath.h | ||
| recastPolyList.cpp | ||
| recastPolyList.h | ||
| torqueRecast.h | ||