Torque3D/Templates
AzaezelX fe26ffc375 shift capturing from a globalMacro to a sceneRenderstate S32
lets us ditch shader recompilation so that can be done on the fly without hitches, though does cost us a per-shader const for objects and postfx
2024-04-16 13:51:41 -05:00
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BaseGame shift capturing from a globalMacro to a sceneRenderstate S32 2024-04-16 13:51:41 -05:00
Modules inputTest Module Update 2021-09-24 22:55:59 -04:00