Torque3D/Engine/source/forest/ts
AzaezelX b710a309bd asset load flow work
add reloading state to asset tracking,
convert most asset.isnull() checks on over to skipping out unless the errcode is ::Ok, or ::UsingFallback
add more errstriongcodes to hook up
skip load<type> execution if the asset loaded state is ::Ok
2023-10-08 13:19:43 -05:00
..
tsForestCellBatch.cpp added checks for valid pointers after locking 2013-06-30 17:51:38 +02:00
tsForestCellBatch.h Fix erroneous include guards 2015-01-06 00:42:09 -05:00
tsForestItemData.cpp asset load flow work 2023-10-08 13:19:43 -05:00
tsForestItemData.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00