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TorqueGameEngines
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Torque3D
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Torque3D
/
Templates
/
BaseGame
/
game
/
data
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Areloch
d07abe8ad2
* Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-07-08 02:56:09 -05:00
..
clientServer
Re-adds some bits from the old templates that were missed when doing the BaseGame template.
2017-03-26 17:53:01 -05:00
shaderCache
Added the data/shaderCache dir for procedural shader files to generate into as well.
2017-03-05 01:26:33 -06:00
ui
* Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-07-08 02:56:09 -05:00
defaults.cs
* Removes Direct3D9 functionality.
2017-07-07 03:13:43 -05:00
splash.png
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
torque.png
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00