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minidump
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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nativeDialogs
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Use strncpy instead of strcpy because again, buffer overflows
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2018-03-06 02:35:33 -05:00 |
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threads
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Core implementation of Physical Based Rendering.
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2018-09-15 20:19:57 -05:00 |
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videoInfo
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Direct3D11 Engine/source changes
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2016-03-20 21:52:11 +10:00 |
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cardProfile.cpp
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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platformWin32.h
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stdint.h
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VFSRes.h
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win_common_prefix.h
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win_debug_prefix.h
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win_release_prefix.h
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winAsmBlit.cpp
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winAsync.cpp
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uninitialized variables-platform
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2020-05-11 15:15:01 -05:00 |
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winConsole.cpp
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Merge branch 'development' into EngineAPI-Refactor
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2018-12-09 14:48:50 -06:00 |
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winConsole.h
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winCPUInfo.cpp
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fixed cpu detection on 64bit windows (and removing nasty assembly for win32).
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2020-07-07 01:05:08 -04:00 |
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winDInputDevice.cpp
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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winDInputDevice.h
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winDirectInput.cpp
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uninitialized variables-platform
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2020-05-11 15:15:01 -05:00 |
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winDirectInput.h
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winDlibrary.cpp
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winExec.cpp
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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winFileio.cpp
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Missed a couple +1s here and there
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2018-03-07 00:44:46 -05:00 |
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winFont.cpp
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uninitialized variables-platform
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2020-05-11 15:15:01 -05:00 |
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winFont.h
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winInput.cpp
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |
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winMath.cpp
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Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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2018-04-20 22:09:58 +02:00 |
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winMath_ASM.cpp
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winMemory.cpp
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winPlatformCPUCount.cpp
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WinPlatformGL.cpp
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OpenGL vsync fixes.
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2016-12-23 13:59:55 +10:00 |
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winProcessControl.cpp
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winRedbook.cpp
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As suggested, extract strlen calls from sizes into variables so it isn't called twice
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2018-03-08 20:59:40 -05:00 |
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winTime.cpp
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winTimer.cpp
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uninitialized variables-platform
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2020-05-11 15:15:01 -05:00 |
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winTLS.cpp
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winUser.cpp
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winVFS.cpp
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winVolume.cpp
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winVolume.h
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winWindow.cpp
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Eliminate DefineConsoleFunction
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2018-04-17 20:54:08 +02:00 |