Torque3D/Templates/BaseGame/game/core
Brian Roberts d1563cb7fa
Update default.postfxpreset.tscript
fix pref varname
2022-08-16 18:07:21 -05:00
..
clientServer Adjusts engine cleanup ordering on shaderFeatureMgr to avoid periodic crashes on Mac ARM machines 2022-06-05 01:21:38 -05:00
console Make the Console Sane Again 2022-04-27 21:28:49 -04:00
gameObjects Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
gui supress smallborderless support 2022-08-15 17:01:10 -05:00
lighting Fixes and cleans up various issues and error spam for core and tools folders 2022-03-17 02:43:18 -05:00
postFX Update default.postfxpreset.tscript 2022-08-16 18:07:21 -05:00
rendering clean up fallback sky art 2022-08-15 17:56:48 -05:00
sfx remove FMODex from Torque3D 2021-09-11 16:29:32 -04:00
utility * BugFix: Mount home:/ to refer to Torque's original Documents/<APPNAME> output for eg. prefs while leaving data:/ as an option for those that may want it. 2022-06-13 10:53:01 -04:00
core.module followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
core.tscript followup: readd, and rename the module.ScriptFile entries to thier lower case 2021-07-20 12:15:05 -05:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00