mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 12:44:46 +00:00
69 lines
2.4 KiB
C++
69 lines
2.4 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _SIMPERSISTSET_H_
|
|
#define _SIMPERSISTSET_H_
|
|
|
|
#ifndef _SIMSET_H_
|
|
#include "console/simSet.h"
|
|
#endif
|
|
|
|
|
|
/// A SimSet that can be safely persisted. Uses SimPersistIDs to reference
|
|
/// objects in the set while persisted on disk. This allows the set to resolve
|
|
/// its references no matter whether they are loaded before or after the set
|
|
/// is created.
|
|
///
|
|
class SimPersistSet : public SimSet
|
|
{
|
|
public:
|
|
|
|
typedef SimSet Parent;
|
|
|
|
protected:
|
|
|
|
/// List of unresolved persistent IDs.
|
|
Vector< SimPersistID* > mUnresolvedPIDs;
|
|
|
|
/// If true, the set is currently resolving persistent IDs.
|
|
bool mIsResolvingPIDs;
|
|
|
|
public:
|
|
|
|
///
|
|
SimPersistSet();
|
|
|
|
/// Try to resolve all persistent IDs that as of yet are still unresolved.
|
|
void resolvePIDs();
|
|
|
|
// SimSet.
|
|
virtual void addObject( SimObject* );
|
|
virtual void write( Stream &stream, U32 tabStop, U32 flags = 0 );
|
|
virtual bool processArguments( S32 argc, ConsoleValue *argv );
|
|
|
|
DECLARE_CONOBJECT( SimPersistSet );
|
|
DECLARE_CATEGORY( "Console" );
|
|
DECLARE_DESCRIPTION( "A SimSet that can be safely persisted." );
|
|
};
|
|
|
|
#endif // !_SIMPERSISTSET_H_
|