mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
163 lines
4.4 KiB
C++
163 lines
4.4 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _OPTIMIZEDPOLYLIST_H_
|
|
#define _OPTIMIZEDPOLYLIST_H_
|
|
|
|
#ifndef _ABSTRACTPOLYLIST_H_
|
|
#include "collision/abstractPolyList.h"
|
|
#endif
|
|
|
|
#ifndef _MPOLYHEDRON_H_
|
|
#include "math/mPolyhedron.h"
|
|
#endif
|
|
|
|
#define DEV 0.01
|
|
|
|
/// A concrete, renderable PolyList
|
|
///
|
|
/// This class is used to store geometry from a PolyList query.
|
|
///
|
|
/// @see AbstractPolyList
|
|
class OptimizedPolyList : public AbstractPolyList
|
|
{
|
|
public:
|
|
|
|
enum PolyType
|
|
{
|
|
TriangleFan,
|
|
TriangleStrip,
|
|
TriangleList
|
|
};
|
|
|
|
struct VertIndex
|
|
{
|
|
S32 vertIdx;
|
|
S32 normalIdx;
|
|
S32 uv0Idx;
|
|
S32 uv1Idx;
|
|
|
|
VertIndex()
|
|
: vertIdx( -1 ),
|
|
normalIdx ( -1 ),
|
|
uv0Idx( -1 ),
|
|
uv1Idx( -1 )
|
|
{
|
|
}
|
|
|
|
bool operator==(const VertIndex& _test) const
|
|
{
|
|
return ( vertIdx == _test.vertIdx &&
|
|
normalIdx == _test.normalIdx &&
|
|
uv0Idx == _test.uv0Idx &&
|
|
uv1Idx == _test.uv1Idx );
|
|
}
|
|
};
|
|
|
|
struct Poly
|
|
{
|
|
S32 plane;
|
|
S32 material;
|
|
U32 vertexStart;
|
|
U32 vertexCount;
|
|
U32 surfaceKey;
|
|
|
|
SceneObject* object;
|
|
|
|
PolyType type;
|
|
|
|
Poly()
|
|
: plane( -1 ),
|
|
material( 0 ),
|
|
vertexStart(0),
|
|
vertexCount( 0 ),
|
|
surfaceKey(0),
|
|
object( NULL ),
|
|
type( TriangleFan )
|
|
{
|
|
}
|
|
};
|
|
|
|
// Vertex data
|
|
Vector<Point3F> mPoints;
|
|
Vector<Point3F> mNormals;
|
|
Vector<Point2F> mUV0s;
|
|
Vector<Point2F> mUV1s;
|
|
|
|
// List of the VertIndex structure that puts
|
|
// all of the vertex data together
|
|
Vector<VertIndex> mVertexList;
|
|
|
|
// Polygon data
|
|
Vector<U32> mIndexList;
|
|
Vector<PlaneF> mPlaneList;
|
|
|
|
Vector<BaseMatInstance*> mMaterialList;
|
|
|
|
// The Polygon structure puts the vertex data
|
|
// and the polygon together
|
|
Vector<Poly> mPolyList;
|
|
|
|
public:
|
|
OptimizedPolyList();
|
|
~OptimizedPolyList();
|
|
void clear();
|
|
|
|
// Virtual methods
|
|
U32 addPoint(const Point3F& p);
|
|
U32 addPlane(const PlaneF& plane);
|
|
|
|
void begin(BaseMatInstance* material, U32 surfaceKey);
|
|
void begin(BaseMatInstance* material, U32 surfaceKey, PolyType type);
|
|
void plane(U32 v1, U32 v2, U32 v3);
|
|
void plane(const PlaneF& p);
|
|
void plane(const U32 index);
|
|
void vertex(U32 vi);
|
|
void vertex(const Point3F& p);
|
|
void vertex(const Point3F& p,
|
|
const Point3F& normal,
|
|
const Point2F& uv0 = Point2F(0.0f, 0.0f),
|
|
const Point2F& uv1 = Point2F(0.0f, 0.0f));
|
|
void end();
|
|
|
|
U32 insertPoint(const Point3F& point);
|
|
U32 insertNormal(const Point3F& normal);
|
|
U32 insertUV0(const Point2F& uv);
|
|
U32 insertUV1(const Point2F& uv);
|
|
U32 insertPlane(const PlaneF& plane);
|
|
U32 insertMaterial(BaseMatInstance* baseMat);
|
|
|
|
U32 insertVertex(const Point3F& point,
|
|
const Point3F& normal = Point3F(0.0f, 0.0f, 1.0f),
|
|
const Point2F& uv0 = Point2F(0.0f, 0.0f),
|
|
const Point2F& uv1 = Point2F(0.0f, 0.0f));
|
|
|
|
bool isEmpty() const;
|
|
|
|
Polyhedron toPolyhedron() const;
|
|
|
|
protected:
|
|
const PlaneF& getIndexedPlane(const U32 index);
|
|
};
|
|
|
|
#endif // _OPTIMIZEDPOLYLIST_H_
|