Torque3D/Templates/BaseGame/game/data/ui
Areloch 40dd926873 Adds function for sceneObjects to report utilized assets
Add reporting of used assets to tsStatics and TerrData
When saving a Scene, it will write static object asset dependencies to it's levelAsset
Shifted level loader logic to pass up the levelAsset rather than full level path
Made it so when level is loading, the levelAsset loads its dependencies. When the level is ended, as part of cleanup, they are unloaded
Shifts defaultEditorLevel to be an actual asset and made the ToolsModule load assets
Fixes the Save As action to correctly save out to the new level asset
Fixed the autoLoadAssets logic to be cleaner and not manually check types
Removed extra, unused DefaultEditorFile file
2020-08-19 18:30:42 -05:00
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datablocks Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00
guis Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
images Merge pull request #251 from zfbx/patch-1 2020-07-27 10:13:51 -05:00
scripts Merge pull request #251 from zfbx/patch-1 2020-07-27 10:13:51 -05:00
sounds Makes the graphics menu in the stock UI mostly functional again 2019-08-29 00:22:33 -05:00
UI.cs Moves the BaseUI module to utilize the queuedExec function to make overriding UI elements easier 2020-07-26 16:39:49 -05:00
UI.module Implemented proper ScriptAsset execution on load 2019-09-13 00:27:48 -05:00