Torque3D/Templates/BaseGame/game/core
Areloch 40dd926873 Adds function for sceneObjects to report utilized assets
Add reporting of used assets to tsStatics and TerrData
When saving a Scene, it will write static object asset dependencies to it's levelAsset
Shifted level loader logic to pass up the levelAsset rather than full level path
Made it so when level is loading, the levelAsset loads its dependencies. When the level is ended, as part of cleanup, they are unloaded
Shifts defaultEditorLevel to be an actual asset and made the ToolsModule load assets
Fixes the Save As action to correctly save out to the new level asset
Fixed the autoLoadAssets logic to be cleaner and not manually check types
Removed extra, unused DefaultEditorFile file
2020-08-19 18:30:42 -05:00
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clientServer Adds function for sceneObjects to report utilized assets 2020-08-19 18:30:42 -05:00
console Update console.gui 2020-07-14 22:47:43 -04:00
gameObjects seed the engine core with three baseline light animation dbs. no motion, pulse, and spin. 2020-06-13 01:32:14 -05:00
gui Standardizes the tooltip profile colors to match the rest of the themeing stuff 2020-08-16 02:37:43 -05:00
lighting Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00
postFX Implements the special guiVariableInspector field type of 'range' which adds a slider to allow editing a float range. 2020-06-07 02:22:12 -05:00
rendering ribbon shader variable order fix from @steve_yorkshire 2020-08-02 14:44:26 -05:00
sfx Module-ified core structure. 2018-09-02 03:53:13 -05:00
utility registerDatablock update in-place. 2020-08-07 05:27:36 -04:00
Core.cs Overhauled keybind remap part of options menu 2020-06-01 03:55:25 -05:00
Core.module Cleanup and minor tweaks to the core dir structure. 2019-03-04 22:07:55 -06:00
settings.xml Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 2020-02-04 01:47:28 -06:00