Torque3D/Engine/source/T3D/assets/TerrainMaterialAsset.cpp

346 lines
11 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef TERRAINMATERIALASSET_H
#include "TerrainMaterialAsset.h"
#endif
#ifndef _ASSET_MANAGER_H_
#include "assets/assetManager.h"
#endif
#ifndef _CONSOLETYPES_H_
#include "console/consoleTypes.h"
#endif
#ifndef _TAML_
#include "persistence/taml/taml.h"
#endif
#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(TerrainMaterialAsset);
ConsoleType(TerrainMaterialAssetPtr, TypeTerrainMaterialAssetPtr, TerrainMaterialAsset, ASSET_ID_FIELD_PREFIX)
//-----------------------------------------------------------------------------
ConsoleGetType(TypeTerrainMaterialAssetPtr)
{
// Fetch asset Id.
return (*((AssetPtr<TerrainMaterialAsset>*)dptr)).getAssetId();
}
//-----------------------------------------------------------------------------
ConsoleSetType(TypeTerrainMaterialAssetPtr)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset pointer.
AssetPtr<TerrainMaterialAsset>* pAssetPtr = dynamic_cast<AssetPtr<TerrainMaterialAsset>*>((AssetPtrBase*)(dptr));
// Is the asset pointer the correct type?
if (pAssetPtr == NULL)
{
// No, so fail.
//Con::warnf("(TypeMaterialAssetPtr) - Failed to set asset Id '%d'.", pFieldValue);
return;
}
// Set asset.
pAssetPtr->setAssetId(pFieldValue);
return;
}
// Warn.
Con::warnf("(TypeTerrainMaterialAssetPtr) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
TerrainMaterialAsset::TerrainMaterialAsset()
{
mScriptFile = StringTable->EmptyString();
mScriptPath = StringTable->EmptyString();
mMatDefinitionName = StringTable->EmptyString();
}
//-----------------------------------------------------------------------------
TerrainMaterialAsset::~TerrainMaterialAsset()
{
}
//-----------------------------------------------------------------------------
void TerrainMaterialAsset::initPersistFields()
{
// Call parent.
Parent::initPersistFields();
//addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainMaterialAsset), "");
addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, TerrainMaterialAsset),
&setScriptFile, &getScriptFile, "Path to the file containing the material definition.");
addField("materialDefinitionName", TypeString, Offset(mMatDefinitionName, TerrainMaterialAsset), "Name of the material definition this asset is for.");
}
void TerrainMaterialAsset::initializeAsset()
{
// Call parent.
Parent::initializeAsset();
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
}
void TerrainMaterialAsset::onAssetRefresh()
{
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
if (mMatDefinitionName != StringTable->EmptyString())
{
TerrainMaterial* matDef;
if (!Sim::findObject(mMatDefinitionName, matDef))
{
Con::errorf("TerrainMaterialAsset: Unable to find the Material %s", mMatDefinitionName);
return;
}
//matDef->reload();
}
}
void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
{
// Sanity!
AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
pScriptFile = StringTable->insert(pScriptFile, true);
// Ignore no change,
if (pScriptFile == mScriptFile)
return;
// Update.
mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
// Refresh the asset.
refreshAsset();
}
//------------------------------------------------------------------------------
void TerrainMaterialAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
StringTableEntry TerrainMaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
{
StringTableEntry materialAssetId = StringTable->EmptyString();
AssetQuery* query = new AssetQuery();
U32 foundCount = AssetDatabase.findAssetType(query, "TerrainMaterialAsset");
if (foundCount == 0)
{
//Didn't work, so have us fall back to a placeholder asset
materialAssetId = StringTable->insert("Core_Rendering:noMaterial");
}
else
{
for (U32 i = 0; i < foundCount; i++)
{
TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset<TerrainMaterialAsset>(query->mAssetList[i]);
if (matAsset && matAsset->getMaterialDefinitionName() == matName)
{
materialAssetId = matAsset->getAssetId();
AssetDatabase.releaseAsset(query->mAssetList[i]);
break;
}
AssetDatabase.releaseAsset(query->mAssetList[i]);
}
}
return materialAssetId;
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(TerrainMaterialAsset, getAssetIdByMaterialName, const char*, (const char* materialName), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
"@return The AssetId of the associated asset, if any.")
{
return TerrainMaterialAsset::getAssetIdByMaterialName(StringTable->insert(materialName));
}
#endif
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetPtr);
ConsoleDocClass(GuiInspectorTypeTerrainMaterialAssetPtr,
"@brief Inspector field type for Material Asset Objects\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeTerrainMaterialAssetPtr::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeTerrainMaterialAssetPtr)->setInspectorFieldType("GuiInspectorTypeTerrainMaterialAssetPtr");
}
GuiControl* GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl()
{
// Create base filename edit controls
mUseHeightOverride = true;
mHeightOverride = 100;
mMatEdContainer = new GuiControl();
mMatEdContainer->registerObject();
addObject(mMatEdContainer);
// Create "Open in ShapeEditor" button
mMatPreviewButton = new GuiBitmapButtonCtrl();
const char* matAssetId = getData();
TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset< TerrainMaterialAsset>(matAssetId);
TerrainMaterial* materialDef = nullptr;
char bitmapName[512] = "ToolsModule:material_editor_n_image";
/*if (!Sim::findObject(matAsset->getMaterialDefinitionName(), materialDef))
{
Con::errorf("GuiInspectorTypeTerrainMaterialAssetPtr::constructEditControl() - unable to find material in asset");
}
else
{
mMatPreviewButton->setBitmap(materialDef->mDiffuseMapFilename[0]);
}*/
mMatPreviewButton->setPosition(0, 0);
mMatPreviewButton->setExtent(100,100);
// Change filespec
char szBuffer[512];
dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"TerrainMaterialAsset\", \"AssetBrowser.changeAsset\", %d, %s);",
mInspector->getComponentGroupTargetId(), mCaption);
mMatPreviewButton->setField("Command", szBuffer);
mMatPreviewButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
mMatPreviewButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
mMatPreviewButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
StringBuilder strbld;
strbld.append(matAsset->getMaterialDefinitionName());
strbld.append("\n");
strbld.append("Open this asset in the Material Editor");
mMatPreviewButton->setDataField(StringTable->insert("tooltip"), NULL, strbld.data());
_registerEditControl(mMatPreviewButton);
//mMatPreviewButton->registerObject();
mMatEdContainer->addObject(mMatPreviewButton);
mMatAssetIdTxt = new GuiTextEditCtrl();
mMatAssetIdTxt->registerObject();
mMatAssetIdTxt->setActive(false);
mMatAssetIdTxt->setText(matAssetId);
mMatAssetIdTxt->setBounds(100, 0, 150, 18);
mMatEdContainer->addObject(mMatAssetIdTxt);
return mMatEdContainer;
}
bool GuiInspectorTypeTerrainMaterialAssetPtr::updateRects()
{
S32 dividerPos, dividerMargin;
mInspector->getDivider(dividerPos, dividerMargin);
Point2I fieldExtent = getExtent();
Point2I fieldPos = getPosition();
mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
if (mMatEdContainer != nullptr)
{
mMatPreviewButton->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
}
if (mMatPreviewButton != nullptr)
{
mMatPreviewButton->resize(Point2I::Zero, Point2I(100, 100));
}
if (mMatAssetIdTxt != nullptr)
{
mMatAssetIdTxt->resize(Point2I(100, 0), Point2I(mEditCtrlRect.extent.x - 100, 18));
}
return resized;
}
void GuiInspectorTypeTerrainMaterialAssetPtr::setMaterialAsset(String assetId)
{
mTargetObject->setDataField(mCaption, "", assetId);
//force a refresh
SimObject* obj = mInspector->getInspectObject();
mInspector->inspectObject(obj);
}
DefineEngineMethod(GuiInspectorTypeTerrainMaterialAssetPtr, setMaterialAsset, void, (String assetId), (""),
"Gets a particular shape animation asset for this shape.\n"
"@param animation asset index.\n"
"@return Shape Animation Asset.\n")
{
if (assetId == String::EmptyString)
return;
return object->setMaterialAsset(assetId);
}