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Adds utility functions to TerrainBlock to be able to replace names of materials in the terrain file, mostly used for importing legacy files Adjusts terrainblock save asset logic to be able to save on a non-networked terrainblock such as when loaded temporarily on the server, for tooling purposes. Changes handling of not-found terrain materials when loading a terrain block so it will create a dummy terrain material with the same name as the not-found, but set the texture as the Warning image, instead of thrashing the original material names data Adds logic for testing newly imported terrain files' materials and if needbe, replacing them with the new terrain material asset ids. Adds logic in the project importer for if a would-be level asset's name already exists, we attempt to slap a "Level" suffix onto it to sidestep collisions. Changed LegacyImport config to try always adding shape suffix to help minimize probable naming collisions. Fixed handling of mission file's MissionGroup defines by specially checking for MissionGroup objects and processing the line into a Scene() declaration instead. |
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| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
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Torque 3D
MIT Licensed Open Source version of Torque 3D from GarageGames
More Information
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the downloads page on the wiki.