..
cubeLightShadowMap.cpp
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
cubeLightShadowMap.h
Compilation changes
2026-06-04 20:42:09 +01:00
dualParaboloidLightShadowMap.cpp
Reverse depth & 32F buffer format
2023-04-14 20:13:28 -06:00
dualParaboloidLightShadowMap.h
Compilation changes
2026-06-04 20:42:09 +01:00
lightShadowMap.cpp
Update GFXTextureManager and GBitmap
2025-12-22 10:29:01 +00:00
lightShadowMap.h
Compilation changes
2026-06-04 20:42:09 +01:00
paraboloidLightShadowMap.cpp
Reverse depth & 32F buffer format
2023-04-14 20:13:28 -06:00
paraboloidLightShadowMap.h
Compilation changes
2026-06-04 20:42:09 +01:00
pssmLightShadowMap.cpp
Fix for bug reported by Rod
2025-01-06 14:24:39 +00:00
pssmLightShadowMap.h
Compilation changes
2026-06-04 20:42:09 +01:00
shadowCommon.h
Compilation changes
2026-06-04 20:42:09 +01:00
shadowMapManager.cpp
Removes current implement of shadow caching
2019-12-13 01:14:03 -06:00
shadowMapManager.h
Compilation changes
2026-06-04 20:42:09 +01:00
shadowMapPass.cpp
adds alphatest shadows for translucent objects
2020-03-01 10:47:25 -06:00
shadowMapPass.h
Compilation changes
2026-06-04 20:42:09 +01:00
shadowMatHook.cpp
cleanups for shadergen and the visibility feature
2021-09-17 01:24:20 -05:00
shadowMatHook.h
Compilation changes
2026-06-04 20:42:09 +01:00
singleLightShadowMap.cpp
lighting corrections:
2023-11-18 19:05:12 -06:00
singleLightShadowMap.h
Compilation changes
2026-06-04 20:42:09 +01:00