Torque3D/Engine/source/lighting/shadowMap
marauder2k7 68e762130d Compilation changes
Few compile time attempts to speed things up

Swap include guards for pramga once
Change compile options in the cmakeLists for source
generate a pch

small tweaks
2026-06-04 20:42:09 +01:00
..
cubeLightShadowMap.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
cubeLightShadowMap.h Compilation changes 2026-06-04 20:42:09 +01:00
dualParaboloidLightShadowMap.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
dualParaboloidLightShadowMap.h Compilation changes 2026-06-04 20:42:09 +01:00
lightShadowMap.cpp Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
lightShadowMap.h Compilation changes 2026-06-04 20:42:09 +01:00
paraboloidLightShadowMap.cpp Reverse depth & 32F buffer format 2023-04-14 20:13:28 -06:00
paraboloidLightShadowMap.h Compilation changes 2026-06-04 20:42:09 +01:00
pssmLightShadowMap.cpp Fix for bug reported by Rod 2025-01-06 14:24:39 +00:00
pssmLightShadowMap.h Compilation changes 2026-06-04 20:42:09 +01:00
shadowCommon.h Compilation changes 2026-06-04 20:42:09 +01:00
shadowMapManager.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
shadowMapManager.h Compilation changes 2026-06-04 20:42:09 +01:00
shadowMapPass.cpp adds alphatest shadows for translucent objects 2020-03-01 10:47:25 -06:00
shadowMapPass.h Compilation changes 2026-06-04 20:42:09 +01:00
shadowMatHook.cpp cleanups for shadergen and the visibility feature 2021-09-17 01:24:20 -05:00
shadowMatHook.h Compilation changes 2026-06-04 20:42:09 +01:00
singleLightShadowMap.cpp lighting corrections: 2023-11-18 19:05:12 -06:00
singleLightShadowMap.h Compilation changes 2026-06-04 20:42:09 +01:00