..
editor
Compilation changes
2026-06-04 20:42:09 +01:00
glsl
Compilation changes
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hlsl
Compilation changes
2026-06-04 20:42:09 +01:00
ts
Compilation changes
2026-06-04 20:42:09 +01:00
forest.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
forest.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
forestCell.cpp
Reordering initialization methods #1912
2017-04-19 14:02:45 -04:00
forestCell.h
Compilation changes
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forestCellBatch.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
forestCellBatch.h
Compilation changes
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forestCollision.cpp
uninitialized variables-collision
2020-05-11 14:33:59 -05:00
forestCollision.h
Compilation changes
2026-06-04 20:42:09 +01:00
forestDataFile.cpp
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
2017-12-27 22:57:47 -06:00
forestDataFile.h
Compilation changes
2026-06-04 20:42:09 +01:00
forestItem.cpp
Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking
2026-05-31 01:19:26 -05:00
forestItem.h
Compilation changes
2026-06-04 20:42:09 +01:00
forestRender.cpp
shadow caching
2015-10-13 18:12:19 -05:00
forestWindAccumulator.cpp
more unused variable cleanups
2016-10-16 14:41:34 -05:00
forestWindAccumulator.h
Compilation changes
2026-06-04 20:42:09 +01:00
forestWindEmitter.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
forestWindEmitter.h
Compilation changes
2026-06-04 20:42:09 +01:00
forestWindMgr.cpp
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
2017-12-27 22:57:47 -06:00
forestWindMgr.h
Compilation changes
2026-06-04 20:42:09 +01:00
windDeformation.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
windDeformation.h
Compilation changes
2026-06-04 20:42:09 +01:00