Torque3D/Templates/Full/game
DavidWyand-GG 3baf6d83c4 Underwater Fixes
- Caustics now respects the passed in water plane rather than assume
that the water plane is on the XY plane.  This allows for caustics to
work for steep rivers.
- Fixed lerp() warning in underwaterFogP.hlsl.
- Cleaned up turbulence and caustics PostEffect scripts to remove unused
items.
- Caustics are now enabled and disabled based on the control object
being underwater, just like turbulence.  Moved this code to fog.cs to be
with the underwater postFX.
2013-11-04 18:41:31 -05:00
..
art assigns a texture to the player's LightPuff particle. assigns colorization and sound to stock terrain materials. for full reproduction verification, you'll find some soldier_riged.cs addTrigger entries at: http://www.garagegames.com/community/forums/viewthread/134669 (still haven't had time to revisit that and snag good looking times, but this'll leave just that for someone to knock out.) 2013-10-03 05:03:21 -05:00
core Underwater Fixes 2013-11-04 18:41:31 -05:00
levels Full Template for ticket #1 2012-09-19 11:54:25 -04:00
scripts fix for issue 484 2013-10-03 03:24:49 -05:00
shaders Underwater Fixes 2013-11-04 18:41:31 -05:00
tools Blinn-Phong Specular Changes 2013-10-29 15:10:23 -04:00
web Full Template for ticket #1 2012-09-19 11:54:25 -04:00
Full.torsion Full Template for ticket #1 2012-09-19 11:54:25 -04:00
main.cs Full Template for ticket #1 2012-09-19 11:54:25 -04:00