Torque3D/Templates/BaseGame/game/tools/meshRoadEditor
Nils Eikelenboom dffb557930 Adjusting window titles to fit properly
Because of the large width & height of the Arial font at 18 did the window titles not fit properly. Font has been decreased and made bold for the sake of distinction. Additional has the terrainpainter window's position been corrected (terrainEditor.ed.tscript)
2024-09-12 18:16:25 +02:00
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main.tscript Moves the world Editor guis to be based through a tabbed structure to make it easier to begin separating out editor/tool guis into their own tabs or elements for better separation. 2023-11-14 18:58:58 -06:00
meshRoadEditor.tscript Adjusted handling for the bitmap and bitmapAsset fields for guiBitmapButtonCtrl to forcefully update the button states when changed, ensuring that the bitmaps refresh when changed via the field 2022-03-26 22:36:37 -05:00
MeshRoadEditorGui,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
meshRoadEditorGui.gui Adjusting window titles to fit properly 2024-09-12 18:16:25 +02:00
meshRoadEditorGui.tscript Correct positioning sidepanels 2024-09-10 20:39:54 +02:00
MeshRoadEditorSettingsTab,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
meshRoadEditorSettingsTab.gui lotsa fixes. 2021-05-04 21:18:15 -04:00
MeshRoadEditorToolbar,EditorGuiGroup.asset.taml Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
meshRoadEditorToolbar.gui * Fixes handling for Image, Material and Shape Assets' inspector fields so they properly work with non-object targeted inspectors, such as the PostFXEditor 2022-08-26 15:25:17 -05:00