Torque3D/Engine/source/core/util
AzaezelX 81a4e47235 crashfix-string deconstructor
validate we aren't either empty or using the reserved empty string before we release the pointed to value (as a note, the latter at least shouldn't have been required, but might as well be paranoid about it)
2020-06-02 17:10:39 -05:00
..
journal uninitialized variables-core-2 2020-05-11 15:13:29 -05:00
test
zip As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
autoPtr.h
byteBuffer.cpp
byteBuffer.h
byteswap.h
commonSwizzles.cpp
delegate.h
dxt5nmSwizzle.h
endian.h
FastDelegate.h
fourcc.h
hashFunction.cpp
hashFunction.h
md5.cpp
md5.h
namedSingleton.h
noncopyable.h
path.cpp
path.h Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
preprocessorHelpers.h
rawData.h
refBase.h
rgb2luv.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
rgb2luv.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
rgb2xyz.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
rgb2xyz.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
safeCast.h
safeDelete.h
safeRelease.h
str.cpp crashfix-string deconstructor 2020-06-02 17:10:39 -05:00
str.h uninitialized variables-core-2 2020-05-11 15:13:29 -05:00
swizzle.h Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
swizzleSpec.h
systemInterfaceList.h Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 2018-10-07 17:32:23 -05:00
tAlignedArray.h
tDictionary.cpp
tDictionary.h
tFixedSizeDeque.h
tFixedSizeVector.h
timeClass.cpp
timeClass.h
timeSource.h
tList.h uninitialized variables-core-2 2020-05-11 15:13:29 -05:00
tNamedFactory.h
tSignal.cpp tsignal::order to ::mOrder. yet another potential conflict with a class member vs a method input 2018-03-13 14:22:51 -05:00
tSignal.h uninitialized variables-core-2 2020-05-11 15:13:29 -05:00
tSingleton.h
tUnmanagedVector.h
tVector.cpp
tVector.h
tVectorSpecializations.h
uuid.cpp Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 2017-04-08 20:30:57 -05:00
uuid.h