Torque3D/Engine/source/T3D/gameBase
Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
..
extended Tidy up indentation in openvr changes 2016-09-11 22:51:00 +01:00
hifi Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
std Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
gameBase.cpp Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 2020-05-13 02:10:11 -05:00
gameBase.h missing extract bit 2020-01-12 00:40:00 -06:00
gameConnection.cpp Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
gameConnection.h Converts all game, gui editor, and system classes to utilize assets 2021-07-19 01:07:08 -05:00
gameConnectionEvents.cpp Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 2020-10-03 14:37:55 +02:00
gameConnectionEvents.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
gameProcess.cpp Eliminate DefineConsoleFunction 2018-04-17 20:54:08 +02:00
gameProcess.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
moveList.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
moveList.h ExtendedMove class and support 2013-01-23 01:52:46 -05:00
moveManager.cpp Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys]; 2015-09-20 20:44:11 +02:00
moveManager.h Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 2016-10-17 01:00:12 -05:00
processList.cpp Removes current implement of shadow caching 2019-12-13 01:14:03 -06:00
processList.h process-order -- code to help positioning of objects in the process lists. 2017-07-27 00:21:47 +01:00
tickCache.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tickCache.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00