Torque3D/Engine/source/ts/loader
James Urquhart 3496c549b5 Hardware Skinning Support
- Supports GL, D3D9 & D3D11
- Extends vertex formats & shadergen to support blend indices and weights
- Adds basic support for using 4x3 matrices for shader constants
- Supports software fallback
2016-08-21 01:43:30 +01:00
..
appMaterial.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
appMesh.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
appMesh.h C4458 declaration hides class member. 2015-07-23 20:13:04 +10:00
appNode.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
appNode.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
appSequence.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
tsShapeLoader.cpp Hardware Skinning Support 2016-08-21 01:43:30 +01:00
tsShapeLoader.h Revert recent style cleanup changes. 2015-03-04 11:58:36 +11:00