Torque3D/Engine/source/windowManager
Areloch cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
Added navigation history to AB, as well as ability to navigate via forward and backward buttons and breadcrumb buttons
Added folder 'asset type', allowing you to create, rename, delete and move folders via the asset browser for better organization
Adjusted various behaviors to work with the address-driven navigation/organization of the AB
Expanded visibility options for the AB and integrated them into editor settings so they are retained
Added Search field for searching the folder structure, in addition to the existing preview tiles search
Adjusted drag-n-drop behavior of the platform code so it accepts dropping folders
Added ability to dump active PostEffects list to see what is currently running
Added ability to mark specific items in GuiTreeViewCtrl as hidden
Made reflection probe bounds boxes translucent rather than wireframe to improve editing visibility
Added expanded loose file references to LevelAsset for common companion files like decals and posteffect scrips
Added editor setting for Editor Layout Mode, allowing you to set the editor into 'Modern' layout.
Added editor settings to set default import config ruleset, and also ability to set auto-import. If both of these are set, then as long as the importing assets have no errors, they will auto-process and the user doesn't need to manually check and confirm them via the asset import window
2019-10-20 02:47:15 -05:00
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dedicated PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
mac Assorted bug fixes 2017-07-27 01:50:52 +01:00
sdl Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 2019-10-20 02:47:15 -05:00
test Ported non-interactive window manager test. 2014-09-01 08:19:13 +10:00
win32 Updates PlatformCursorController to use full set of SDL cursors. 2018-04-27 21:44:04 -04:00
platformCursorController.cpp Changes for Linux. 2015-01-19 01:44:36 +01:00
platformCursorController.h Updates PlatformCursorController to use full set of SDL cursors. 2018-04-27 21:44:04 -04:00
platformInterface.cpp Modified files for SDL2. 2015-01-19 00:33:23 +01:00
platformWindow.cpp Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
platformWindow.h Re-submission of the Volumetric Fog PR, with cleanup. 2015-12-01 00:10:13 -06:00
platformWindowMgr.h Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. 2014-08-04 21:28:36 -05:00
windowInputGenerator.cpp Switches to absolute position for mouse tracking when the platform cursor is visible. 2019-02-13 14:12:12 -05:00
windowInputGenerator.h Switches to absolute position for mouse tracking when the platform cursor is visible. 2019-02-13 14:12:12 -05:00