..
fieldTypes
Implements the special guiVariableInspector field type of 'range' which adds a slider to allow editing a float range.
2020-06-07 02:22:12 -05:00
images
Added/Improved some asset type icons
2020-07-11 16:49:06 -05:00
messageBoxes
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
2020-07-24 00:40:03 -05:00
assimpImport.ed.cs
Import Options gui Update
2019-05-21 01:19:35 -04:00
assimpImport.ed.gui
Import Options gui Update
2019-05-21 01:19:35 -04:00
colladaImport.ed.gui
Merge branch 'AssimpWIP' of https://github.com/Areloch/Torque3D into development
2019-05-04 16:25:16 -05:00
colorPicker.ed.gui
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
cubemapEditor.gui
Implemented proper ScriptAsset execution on load
2019-09-13 00:27:48 -05:00
cursors.ed.cs
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
EditorLoadingGui.gui
WIP of updating terrain editor to work with assets
2019-11-06 00:23:07 -06:00
editorSettingsWindow.ed.cs
Added/Improved some asset type icons
2020-07-11 16:49:06 -05:00
EditorSettingsWindow.ed.gui
From @rextimmy was missing the stateblock handling for the Transparency mode Sub
2019-11-19 01:25:24 -06:00
fileDialogBase.ed.cs
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
guiDialogs.ed.cs
Implements the special guiVariableInspector field type of 'range' which adds a slider to allow editing a float range.
2020-06-07 02:22:12 -05:00
GuiEaseEditDlg.ed.cs
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
GuiEaseEditDlg.ed.gui
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
guiObjectInspector.ed.cs
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
guiObjectInspector.ed.gui
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
materialSelector.ed.gui
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
2020-07-24 00:40:03 -05:00
objectSelection.ed.cs
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
openFileDialog.ed.cs
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
postFxEditor.cs
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
2019-12-03 00:09:18 -06:00
postFxEditor.gui
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
2020-02-04 01:47:28 -06:00
profilerGraph.cs
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
profilerGraph.gui
Moved unneeded modules to Templates/Modules
2019-09-29 06:44:43 -05:00
profiles.ed.cs
Added/Improved some asset type icons
2020-07-11 16:49:06 -05:00
saveChangesMBDlg.ed.gui
Shifts the tools messageboxes to be distinct from any messageboxes in the main game
2020-07-24 00:40:03 -05:00
saveFileDialog.ed.cs
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
scriptEditorDlg.ed.gui
Updated ToolsGuiTextPadProile to comply to editor theme
2019-09-29 07:51:43 -05:00
simViewDlg.ed.gui
Initial implementation of the new Base Game Template and some starting modules.
2017-02-24 02:40:56 -06:00
uvEditor.ed.gui
Fix unable to load texture warnmat
2017-06-23 21:13:30 -05:00