..
cameraFXMgr.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
cameraFXMgr.h
Fix: Added missing virtual destructors for classes with virtual functions.
2014-05-06 12:40:46 +04:00
explosion.cpp
Merge branch 'alpha40_explodeNorm' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
2020-05-16 02:18:35 -05:00
explosion.h
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
2017-07-26 21:10:43 +01:00
fxFoliageReplicator.cpp
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
fxFoliageReplicator.h
ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting.
2017-07-27 00:18:38 +01:00
fxShapeReplicator.cpp
Tidy up and fix the various Assert macros
2015-02-02 18:37:48 -05:00
fxShapeReplicator.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
groundCover.cpp
groundcover requested augs
2020-06-13 12:18:41 -05:00
groundCover.h
groundcover requested augs
2020-06-13 12:18:41 -05:00
lightning.cpp
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
lightning.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
particle.cpp
As suggested, extract strlen calls from sizes into variables so it isn't called twice
2018-03-08 20:59:40 -05:00
particle.h
enhanced-particle -- Accounts for larger number of particle size keys.
2017-07-26 23:24:08 +01:00
particleEmitter.cpp
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
particleEmitter.h
Phase 2: #ifdef for Zodiacs and particles
2018-01-23 22:03:18 +00:00
particleEmitterNode.cpp
Fixed type inference for nulls in console functions
2017-01-06 17:18:37 -05:00
particleEmitterNode.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
precipitation.cpp
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
precipitation.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
ribbon.cpp
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
ribbon.h
ribbon classvar cleanup
2018-03-13 21:24:37 -05:00
ribbonNode.cpp
Fixed type inference for nulls in console functions
2017-01-06 17:18:37 -05:00
ribbonNode.h
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
splash.cpp
uninitialized variables-t3d
2020-05-11 15:30:21 -05:00
splash.h
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
2017-06-23 11:36:20 -05:00
windEmitter.cpp
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
2017-12-27 22:57:47 -06:00
windEmitter.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00