Torque3D/Engine/source/T3D/fx
AzaezelX 7c9d2f3ca2 groundcover requested augs
1) fadescale- allows an enduser to reduce drawdistance for groundcover via $pref::GroundCover::fadeScale
2) adds minslope, conformtonormal, and min/max rotations along the x and y axies
2020-06-13 12:18:41 -05:00
..
cameraFXMgr.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
cameraFXMgr.h Fix: Added missing virtual destructors for classes with virtual functions. 2014-05-06 12:40:46 +04:00
explosion.cpp Merge branch 'alpha40_explodeNorm' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 2020-05-16 02:18:35 -05:00
explosion.h datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 2017-07-26 21:10:43 +01:00
fxFoliageReplicator.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
fxFoliageReplicator.h ground-cover -- Adds an ambient modulation bias to control how much the foliage images are modulated by the sun's ambient light setting. 2017-07-27 00:18:38 +01:00
fxShapeReplicator.cpp Tidy up and fix the various Assert macros 2015-02-02 18:37:48 -05:00
fxShapeReplicator.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
groundCover.cpp groundcover requested augs 2020-06-13 12:18:41 -05:00
groundCover.h groundcover requested augs 2020-06-13 12:18:41 -05:00
lightning.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
lightning.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
particle.cpp As suggested, extract strlen calls from sizes into variables so it isn't called twice 2018-03-08 20:59:40 -05:00
particle.h enhanced-particle -- Accounts for larger number of particle size keys. 2017-07-26 23:24:08 +01:00
particleEmitter.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
particleEmitter.h Phase 2: #ifdef for Zodiacs and particles 2018-01-23 22:03:18 +00:00
particleEmitterNode.cpp Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
particleEmitterNode.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
precipitation.cpp Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
precipitation.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
ribbon.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
ribbon.h ribbon classvar cleanup 2018-03-13 21:24:37 -05:00
ribbonNode.cpp Fixed type inference for nulls in console functions 2017-01-06 17:18:37 -05:00
ribbonNode.h uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
splash.cpp uninitialized variables-t3d 2020-05-11 15:30:21 -05:00
splash.h Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 2017-06-23 11:36:20 -05:00
windEmitter.cpp tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 2017-12-27 22:57:47 -06:00
windEmitter.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00