Torque3D/Templates/BaseGame/game/data/ExampleModule/ExampleModule.tscript
AzaezelX a0f2f2bf06 define particles then emitters
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2023-07-20 08:54:52 -05:00

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function ExampleModule::onCreate(%this)
{
}
function ExampleModule::onDestroy(%this)
{
}
//This is called when the server is initially set up by the game application
function ExampleModule::initServer(%this)
{
%this.queueExec("./scripts/server/ExampleGameMode");
}
//This is called when the server is created for an actual game/map to be played
function ExampleModule::onCreateGameServer(%this)
{
//These are common managed data files. For any datablock-based stuff that gets generated by the editors
//(that doesn't have a specific associated file, like data for a player class) will go into these.
//So we'll register them now if they exist.
if(isFile("./scripts/managedData/managedDatablocks." @ $TorqueScriptFileExtension))
%this.registerDatablock("./scripts/managedData/managedDatablocks");
if(isFile("./scripts/managedData/managedForestItemData." @ $TorqueScriptFileExtension))
%this.registerDatablock("./scripts/managedData/managedForestItemData");
if(isFile("./scripts/managedData/managedForestBrushData." @ $TorqueScriptFileExtension))
%this.registerDatablock("./scripts/managedData/managedForestBrushData");
if(isFile("./scripts/managedData/managedParticleData." @ $TorqueScriptFileExtension))
%this.registerDatablock("./scripts/managedData/managedParticleData");
if(isFile("./scripts/managedData/managedParticleEmitterData." @ $TorqueScriptFileExtension))
%this.registerDatablock("./scripts/managedData/managedParticleEmitterData");
}
//This is called when the server is shut down due to the game/map being exited
function ExampleModule::onDestroyGameServer(%this)
{
}
//This is called when the client is initially set up by the game application
function ExampleModule::initClient(%this)
{
%this.queueExec("./scripts/client/inputCommands");
//client scripts
exec("./scripts/client/defaultkeybinds");
%prefPath = getPrefpath();
if(isScriptFile(%prefPath @ "/keybinds"))
exec(%prefPath @ "/keybinds");
}
//This is called when a client connects to a server
function ExampleModule::onCreateClientConnection(%this)
{
ExampleMovemap.push();
}
//This is called when a client disconnects from a server
function ExampleModule::onDestroyClientConnection(%this)
{
}