..
editors
- Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
2026-07-03 23:38:43 -05:00
basicClouds.cpp
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
2026-06-16 17:39:30 -05:00
basicClouds.h
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
2026-06-16 17:39:30 -05:00
cloudLayer.cpp
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
2026-06-16 17:39:30 -05:00
cloudLayer.h
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
2026-06-16 17:39:30 -05:00
decalRoad.cpp
- Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
2026-07-03 23:38:43 -05:00
decalRoad.h
- Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
2026-07-03 23:38:43 -05:00
meshRoad.cpp
- Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
2026-07-03 23:38:43 -05:00
meshRoad.h
- Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
2026-07-03 23:38:43 -05:00
nodeListManager.cpp
sanity check nodelist presence
2021-08-29 01:11:29 -05:00
nodeListManager.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
river.cpp
matrix functions
2026-03-05 18:55:36 +00:00
river.h
Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape
2024-12-15 23:48:16 -06:00
scatterSky.cpp
- Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
2026-07-03 23:38:43 -05:00
scatterSky.h
- Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
2026-07-03 23:38:43 -05:00
skyBox.cpp
- Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
2026-07-03 23:38:43 -05:00
skyBox.h
- Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
2026-07-03 23:38:43 -05:00
skySphere.cpp
- Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
2026-07-03 23:38:43 -05:00
skySphere.h
- Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
2026-07-03 23:38:43 -05:00
sun.cpp
- Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
2026-07-03 23:38:43 -05:00
sun.h
- Updates the material and terrain material assets to utilize AssetRef and drop the old macros like how Image and ShapeAssets have been updated.
2026-07-03 23:38:43 -05:00
timeOfDay.cpp
fill in the validated variables
2025-03-09 11:53:23 -05:00
timeOfDay.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
VolumetricFog.cpp
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
2026-06-16 17:39:30 -05:00
VolumetricFog.h
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
2026-06-16 17:39:30 -05:00
VolumetricFogRTManager.cpp
uninitialized variables-environment and forrest
2020-05-11 14:56:04 -05:00
VolumetricFogRTManager.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00
waterBlock.cpp
adress odd water values
2025-08-02 15:04:43 -05:00
waterBlock.h
adress odd water values
2025-08-02 15:04:43 -05:00
waterObject.cpp
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
2026-06-16 17:39:30 -05:00
waterObject.h
Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets.
2026-06-16 17:39:30 -05:00
waterPlane.cpp
adress odd water values
2025-08-02 15:04:43 -05:00
waterPlane.h
rest of virtuals removed
2024-03-18 18:40:22 +00:00