mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _SPHEREMESH_H_
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#define _SPHEREMESH_H_
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#ifndef _MMATH_H_
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#include "math/mMath.h"
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#endif
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#ifndef _TVECTOR_H_
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#include "core/util/tVector.h"
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#endif
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//------------------------------------------------------------------------------
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// Class: SphereMesh
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//------------------------------------------------------------------------------
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// * ctor takes type of base polyhedron that is subdivided to create sphere
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// * getMesh(...) will subdivide the current mesh to the desired level where
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// (each level has 4 times the polys of the previous level)
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class SphereMesh
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{
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public:
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// regular polyhedra with triangle face polygons (num of faces)
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enum {
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Tetrahedron = 4,
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Octahedron = 8,
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Icosahedron = 20,
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MaxLevel = 5
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};
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struct Triangle {
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Triangle() {}
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Triangle(const Point3F &a, const Point3F &b, const Point3F &c)
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{
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pnt[0] = a;
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pnt[1] = b;
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pnt[2] = c;
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}
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Point3F pnt[3];
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Point3F normal;
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};
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struct TriangleMesh {
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U32 numPoly;
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Triangle * poly;
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};
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SphereMesh(U32 baseType = Octahedron);
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~SphereMesh();
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const TriangleMesh * getMesh(U32 level = 0);
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private:
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TriangleMesh * createTetrahedron();
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TriangleMesh * createOctahedron();
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TriangleMesh * createIcosahedron();
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Vector<TriangleMesh*> mDetails;
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void calcNormals(TriangleMesh *);
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TriangleMesh * subdivideMesh(TriangleMesh*);
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};
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#endif
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