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afx
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Cleanup of the elements exposed to the console
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2017-12-10 19:02:20 +01:00 |
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app
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Merge branch 'development' into issue_2115
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2018-02-05 15:59:33 +00:00 |
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assets
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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cinterface
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Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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2017-04-08 20:30:57 -05:00 |
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collision
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Merge pull request #1801 from Azaezel/registerRemoval
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2016-10-21 20:04:42 +02:00 |
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console
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Merge branch 'development' into issue_2115
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2018-02-05 15:59:33 +00:00 |
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core
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Merge pull request #2056 from Bloodknight/afx_merge_main
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2017-10-11 08:47:47 -05:00 |
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environment
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Phase 2: #ifdef for Zodiacs and particles
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2018-01-23 22:03:18 +00:00 |
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forest
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Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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2017-07-24 00:40:27 -05:00 |
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gfx
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Loader files didn't properly get deleted with the libmng and lungif library removal.
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2018-01-10 09:49:28 -06:00 |
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gui
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Merge pull request #2182 from Areloch/AssetBrowser_Initial
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2018-02-01 21:14:50 -06:00 |
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i18n
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localization augmentations via rlranft RE: http://forums.torque3d.org/viewtopic.php?f=12&t=642&hilit=localization
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2016-06-06 09:42:00 -05:00 |
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lighting
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Fix assert on exit when Basic Lighting is removed
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2018-01-24 16:30:34 -05:00 |
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main
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Pass by const reference
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2015-02-20 18:42:32 -05:00 |
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materials
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remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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2017-07-27 00:15:01 +01:00 |
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math
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Corrects the documentation.
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2017-10-17 21:50:53 -05:00 |
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module
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Asset Browser initial implementation - Asset updates.
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2018-01-28 14:48:02 -06:00 |
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navigation
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profiling blocks for navmesh subsystem analysis
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2017-04-05 13:04:25 -05:00 |
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persistence
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roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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2017-11-12 13:39:14 -05:00 |
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platform
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Adds the ability to force the path returned by the file dialog to be relative.
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2018-01-29 22:16:42 -06:00 |
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platformMac
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whitespace
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2017-01-11 23:34:46 -05:00 |
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platformPOSIX
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Call the correct system rename
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2017-01-13 14:40:10 -05:00 |
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platformSDL
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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platformWin32
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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platformX86UNIX
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Corrections suggested by timmy for both consistency, and making sure to catch all potential types.
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2016-07-08 22:48:24 -05:00 |
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postFx
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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renderInstance
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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scene
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Updates to component classes -
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2018-01-28 14:57:02 -06:00 |
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sfx
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sfx-legacy
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2017-07-27 00:03:53 +01:00 |
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shaderGen
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Moves the initialization of the shader common path const var so it is set before we do an initial setup of some shadergen fields.
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2017-09-11 23:48:49 -05:00 |
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sim
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Merge branch 'development' into issue_2115
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2018-02-05 15:59:33 +00:00 |
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sqlite
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Mac compile fix for SQLiteObject
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2017-09-10 09:52:25 +10:00 |
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T3D
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Merge branch 'development' into issue_2115
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2018-02-05 15:59:33 +00:00 |
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terrain
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Phase 2: #ifdef for Zodiacs and particles
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2018-01-23 22:03:18 +00:00 |
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testing
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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ts
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Merge pull request #2056 from Bloodknight/afx_merge_main
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2017-10-11 08:47:47 -05:00 |
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util
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Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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2017-06-23 11:36:20 -05:00 |
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windowManager
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Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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2017-11-11 01:21:48 -06:00 |
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.gitattributes
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Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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2017-01-13 10:42:52 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |