mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 20:54:46 +00:00
324 lines
9.6 KiB
C++
324 lines
9.6 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _DATACHUNKER_H_
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#define _DATACHUNKER_H_
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#ifndef _PLATFORM_H_
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# include "platform/platform.h"
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#endif
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//----------------------------------------------------------------------------
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/// Implements a chunked data allocator.
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///
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/// Calling new/malloc all the time is a time consuming operation. Therefore,
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/// we provide the DataChunker, which allocates memory in blocks of
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/// chunkSize (by default 16k, see ChunkSize, though it can be set in
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/// the constructor), then doles it out as requested, in chunks of up to
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/// chunkSize in size.
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///
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/// It will assert if you try to get more than ChunkSize bytes at a time,
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/// and it deals with the logic of allocating new blocks and giving out
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/// word-aligned chunks.
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///
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/// Note that new/free/realloc WILL NOT WORK on memory gotten from the
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/// DataChunker. This also only grows (you can call freeBlocks to deallocate
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/// and reset things).
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class DataChunker
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{
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public:
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/// Block of allocated memory.
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///
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/// <b>This has nothing to do with datablocks as used in the rest of Torque.</b>
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struct DataBlock
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{
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DataBlock* next; ///< linked list pointer to the next DataBlock for this chunker
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S32 curIndex; ///< current allocation point within this DataBlock
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DataBlock();
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~DataBlock();
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inline U8 *getData();
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};
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enum {
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PaddDBSize = (sizeof(DataBlock) + 3) & ~3, ///< Padded size of DataBlock
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ChunkSize = 16384 - PaddDBSize ///< Default size of each DataBlock page in the DataChunker
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};
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/// Return a pointer to a chunk of memory from a pre-allocated block.
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///
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/// This memory goes away when you call freeBlocks.
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///
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/// This memory is word-aligned.
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/// @param size Size of chunk to return. This must be less than chunkSize or else
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/// an assertion will occur.
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void *alloc(S32 size);
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/// Free all allocated memory blocks.
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///
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/// This invalidates all pointers returned from alloc().
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void freeBlocks(bool keepOne = false);
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/// Initialize using blocks of a given size.
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///
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/// One new block is allocated at constructor-time.
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///
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/// @param size Size in bytes of the space to allocate for each block.
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DataChunker(S32 size=ChunkSize);
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~DataChunker();
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/// Swaps the memory allocated in one data chunker for another. This can be used to implement
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/// packing of memory stored in a DataChunker.
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void swap(DataChunker &d)
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{
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DataBlock *temp = d.mCurBlock;
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d.mCurBlock = mCurBlock;
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mCurBlock = temp;
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}
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public:
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U32 countUsedBlocks()
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{
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U32 count = 0;
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if (!mCurBlock)
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return 0;
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for (DataBlock *ptr = mCurBlock; ptr != NULL; ptr = ptr->next)
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{
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count++;
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}
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return count;
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}
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void setChunkSize(U32 size)
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{
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AssertFatal(mCurBlock == NULL, "Cant resize now");
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mChunkSize = size;
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}
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public:
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DataBlock* mCurBlock; ///< current page we're allocating data from. If the
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///< data size request is greater than the memory space currently
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///< available in the current page, a new page will be allocated.
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S32 mChunkSize; ///< The size allocated for each page in the DataChunker
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};
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inline U8 *DataChunker::DataBlock::getData()
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{
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return (U8*)this + DataChunker::PaddDBSize;
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}
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//----------------------------------------------------------------------------
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template<class T>
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class Chunker: private DataChunker
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{
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public:
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Chunker(S32 size = DataChunker::ChunkSize) : DataChunker(size) {};
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T* alloc() { return reinterpret_cast<T*>(DataChunker::alloc(S32(sizeof(T)))); }
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void clear() { freeBlocks(); }
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};
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//----------------------------------------------------------------------------
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/// This class is similar to the Chunker<> class above. But it allows for multiple
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/// types of structs to be stored.
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/// CodeReview: This could potentially go into DataChunker directly, but I wasn't sure if
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/// CodeReview: That would be polluting it. BTR
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class MultiTypedChunker : private DataChunker
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{
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public:
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MultiTypedChunker(S32 size = DataChunker::ChunkSize) : DataChunker(size) {};
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/// Use like so: MyType* t = chunker.alloc<MyType>();
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template<typename T>
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T* alloc() { return reinterpret_cast<T*>(DataChunker::alloc(S32(sizeof(T)))); }
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void clear() { freeBlocks(true); }
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};
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//----------------------------------------------------------------------------
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/// Templatized data chunker class with proper construction and destruction of its elements.
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///
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/// DataChunker just allocates space. This subclass actually constructs/destructs the
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/// elements. This class is appropriate for more complex classes.
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template<class T>
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class ClassChunker: private DataChunker
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{
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public:
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ClassChunker(S32 size = DataChunker::ChunkSize) : DataChunker(size)
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{
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mElementSize = getMax(U32(sizeof(T)), U32(sizeof(T *)));
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mFreeListHead = NULL;
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}
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/// Allocates and properly constructs in place a new element.
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T *alloc()
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{
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if(mFreeListHead == NULL)
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return constructInPlace(reinterpret_cast<T*>(DataChunker::alloc(mElementSize)));
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T* ret = mFreeListHead;
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mFreeListHead = *(reinterpret_cast<T**>(mFreeListHead));
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return constructInPlace(ret);
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}
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/// Properly destructs and frees an element allocated with the alloc method.
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void free(T* elem)
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{
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destructInPlace(elem);
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*(reinterpret_cast<T**>(elem)) = mFreeListHead;
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mFreeListHead = elem;
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}
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void freeBlocks( bool keepOne = false )
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{
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DataChunker::freeBlocks( keepOne );
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mFreeListHead = NULL;
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}
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private:
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S32 mElementSize; ///< the size of each element, or the size of a pointer, whichever is greater
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T *mFreeListHead; ///< a pointer to a linked list of freed elements for reuse
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};
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//----------------------------------------------------------------------------
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template<class T>
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class FreeListChunker
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{
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public:
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FreeListChunker(DataChunker *inChunker)
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: mChunker( inChunker ),
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mOwnChunker( false ),
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mFreeListHead( NULL )
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{
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mElementSize = getMax(U32(sizeof(T)), U32(sizeof(T *)));
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}
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FreeListChunker(S32 size = DataChunker::ChunkSize)
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: mFreeListHead( NULL )
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{
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mChunker = new DataChunker( size );
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mOwnChunker = true;
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mElementSize = getMax(U32(sizeof(T)), U32(sizeof(T *)));
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}
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~FreeListChunker()
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{
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if ( mOwnChunker )
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delete mChunker;
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}
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T *alloc()
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{
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if(mFreeListHead == NULL)
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return reinterpret_cast<T*>(mChunker->alloc(mElementSize));
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T* ret = mFreeListHead;
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mFreeListHead = *(reinterpret_cast<T**>(mFreeListHead));
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return ret;
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}
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void free(T* elem)
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{
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*(reinterpret_cast<T**>(elem)) = mFreeListHead;
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mFreeListHead = elem;
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}
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/// Allow people to free all their memory if they want.
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void freeBlocks( bool keepOne = false )
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{
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mChunker->freeBlocks( keepOne );
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mFreeListHead = NULL;
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}
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private:
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DataChunker *mChunker;
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bool mOwnChunker;
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S32 mElementSize;
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T *mFreeListHead;
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};
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class FreeListChunkerUntyped
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{
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public:
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FreeListChunkerUntyped(U32 inElementSize, DataChunker *inChunker)
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: mChunker( inChunker ),
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mOwnChunker( false ),
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mElementSize( inElementSize ),
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mFreeListHead( NULL )
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{
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}
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FreeListChunkerUntyped(U32 inElementSize, S32 size = DataChunker::ChunkSize)
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: mElementSize( inElementSize ),
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mFreeListHead( NULL )
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{
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mChunker = new DataChunker( size );
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mOwnChunker = true;
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}
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~FreeListChunkerUntyped()
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{
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if ( mOwnChunker )
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delete mChunker;
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}
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void *alloc()
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{
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if(mFreeListHead == NULL)
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return mChunker->alloc(mElementSize);
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void *ret = mFreeListHead;
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mFreeListHead = *(reinterpret_cast<void**>(mFreeListHead));
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return ret;
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}
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void free(void* elem)
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{
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*(reinterpret_cast<void**>(elem)) = mFreeListHead;
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mFreeListHead = elem;
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}
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// Allow people to free all their memory if they want.
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void freeBlocks()
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{
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mChunker->freeBlocks();
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// We have to terminate the freelist as well or else we'll run
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// into crazy unused memory.
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mFreeListHead = NULL;
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}
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U32 getElementSize() const { return mElementSize; }
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private:
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DataChunker *mChunker;
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bool mOwnChunker;
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const U32 mElementSize;
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void *mFreeListHead;
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};
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#endif
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