Torque3D/Engine/source/T3D/assets/CubemapAsset.h
2022-06-13 12:38:08 -05:00

115 lines
4.1 KiB
C++

#pragma once
//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef CUBEMAP_ASSET_H
#define CUBEMAP_ASSET_H
#ifndef _ASSET_BASE_H_
#include "assets/assetBase.h"
#endif
#ifndef _ASSET_DEFINITION_H_
#include "assets/assetDefinition.h"
#endif
#ifndef _STRINGUNIT_H_
#include "string/stringUnit.h"
#endif
#ifndef _ASSET_FIELD_TYPES_H_
#include "assets/assetFieldTypes.h"
#endif
#include "gui/editor/guiInspectorTypes.h"
//-----------------------------------------------------------------------------
class CubemapAsset : public AssetBase
{
typedef AssetBase Parent;
StringTableEntry mComponentName;
StringTableEntry mComponentClass;
StringTableEntry mFriendlyName;
StringTableEntry mComponentType;
StringTableEntry mDescription;
StringTableEntry mScriptFile;
StringTableEntry mScriptPath;
public:
CubemapAsset();
virtual ~CubemapAsset();
/// Engine.
static void initPersistFields();
virtual void copyTo(SimObject* object);
/// Declare Console Object.
DECLARE_CONOBJECT(CubemapAsset);
StringTableEntry getComponentName() { return mComponentName; }
StringTableEntry getComponentClass() { return mComponentClass; }
StringTableEntry getFriendlyName() { return mFriendlyName; }
StringTableEntry getComponentType() { return mComponentType; }
StringTableEntry getDescription() { return mDescription; }
void setComponentName(StringTableEntry name) { mComponentName = name; }
void setComponentClass(StringTableEntry name) { mComponentClass = name; }
void setFriendlyName(StringTableEntry name) { mFriendlyName = name; }
void setComponentType(StringTableEntry typeName) { mComponentType = typeName; }
void setDescription(StringTableEntry description) { mDescription = description; }
AssetDefinition* getAssetDefinition() { return mpAssetDefinition; }
void setScriptFile(const char* pScriptFile);
inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
protected:
virtual void initializeAsset(void);
virtual void onAssetRefresh(void);
static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<CubemapAsset*>(obj)->setScriptFile(data); return false; }
static const char* getScriptFile(void* obj, const char* data) { return static_cast<CubemapAsset*>(obj)->getScriptFile(); }
};
DefineConsoleType(TypeCubemapAssetPtr, CubemapAsset)
#ifdef TORQUE_TOOLS
//-----------------------------------------------------------------------------
// TypeAssetId GuiInspectorField Class
//-----------------------------------------------------------------------------
class GuiInspectorTypeCubemapAssetPtr : public GuiInspectorTypeFileName
{
typedef GuiInspectorTypeFileName Parent;
public:
GuiBitmapButtonCtrl* mShapeEdButton;
DECLARE_CONOBJECT(GuiInspectorTypeCubemapAssetPtr);
static void consoleInit();
virtual GuiControl* constructEditControl();
virtual bool updateRects();
};
#endif
#endif // _ASSET_BASE_H_