mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
133 lines
4.9 KiB
C++
133 lines
4.9 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2012 GarageGames, LLC
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef _WINDIRECTINPUT_H_
|
|
#define _WINDIRECTINPUT_H_
|
|
|
|
#ifndef _PLATFORMWIN32_H_
|
|
#include "platformWin32/platformWin32.h"
|
|
#endif
|
|
#ifndef _PLATFORMINPUT_H_
|
|
#include "platform/platformInput.h"
|
|
#endif
|
|
#ifndef _WINDINPUTDEVICE_H_
|
|
#include "platformWin32/winDInputDevice.h"
|
|
#endif
|
|
|
|
#define DIRECTINPUT_VERSION 0x0800
|
|
#include <dinput.h>
|
|
#include <xinput.h>
|
|
|
|
// XInput related definitions
|
|
typedef DWORD (WINAPI* FN_XInputGetState)(DWORD dwUserIndex, XINPUT_STATE* pState);
|
|
typedef DWORD (WINAPI* FN_XInputSetState)(DWORD dwUserIndex, XINPUT_VIBRATION* pVibration);
|
|
#define XINPUT_MAX_CONTROLLERS 4 // XInput handles up to 4 controllers
|
|
#define XINPUT_DEADZONE ( 0.24f * FLOAT(0x7FFF) ) // Default to 24% of the +/- 32767 range. This is a reasonable default value but can be altered if needed.
|
|
struct XINPUT_CONTROLLER_STATE
|
|
{
|
|
XINPUT_STATE state;
|
|
bool bConnected;
|
|
};
|
|
|
|
//------------------------------------------------------------------------------
|
|
class DInputManager : public InputManager
|
|
{
|
|
private:
|
|
typedef SimGroup Parent;
|
|
|
|
// XInput state
|
|
HMODULE mXInputLib;
|
|
FN_XInputGetState mfnXInputGetState;
|
|
FN_XInputSetState mfnXInputSetState;
|
|
XINPUT_CONTROLLER_STATE mXInputStateOld[XINPUT_MAX_CONTROLLERS];
|
|
XINPUT_CONTROLLER_STATE mXInputStateNew[XINPUT_MAX_CONTROLLERS];
|
|
U32 mLastDisconnectTime[XINPUT_MAX_CONTROLLERS];
|
|
bool mXInputStateReset;
|
|
bool mXInputDeadZoneOn;
|
|
|
|
/// Number of milliseconds to skip checking an xinput device if it was
|
|
/// disconnected on last check.
|
|
const static U32 csmDisconnectedSkipDelay = 250;
|
|
|
|
HMODULE mDInputLib;
|
|
LPDIRECTINPUT8 mDInputInterface;
|
|
|
|
static bool smJoystickEnabled;
|
|
static bool smXInputEnabled;
|
|
|
|
bool mJoystickActive;
|
|
bool mXInputActive;
|
|
|
|
void enumerateDevices();
|
|
|
|
static BOOL CALLBACK EnumDevicesProc( const DIDEVICEINSTANCE *pddi, LPVOID pvRef );
|
|
|
|
bool acquire( U8 deviceType, U8 deviceID );
|
|
void unacquire( U8 deviceType, U8 deviceID );
|
|
|
|
// XInput worker functions
|
|
void buildXInputEvent( U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, F32 fValue );
|
|
void fireXInputConnectEvent( S32 controllerID, bool condition, bool connected );
|
|
void fireXInputMoveEvent( S32 controllerID, bool condition, InputObjectInstances objInst, F32 fValue );
|
|
void fireXInputButtonEvent( S32 controllerID, bool forceFire, S32 button, InputObjectInstances objInst );
|
|
void processXInput();
|
|
|
|
public:
|
|
DInputManager();
|
|
|
|
bool enable();
|
|
void disable();
|
|
|
|
void onDeleteNotify( SimObject* object );
|
|
bool onAdd();
|
|
void onRemove();
|
|
|
|
void process();
|
|
|
|
// DirectInput functions:
|
|
static void init();
|
|
|
|
static bool enableJoystick();
|
|
static void disableJoystick();
|
|
static bool isJoystickEnabled();
|
|
bool activateJoystick();
|
|
void deactivateJoystick();
|
|
bool isJoystickActive() { return( mJoystickActive ); }
|
|
|
|
static bool enableXInput();
|
|
static void disableXInput();
|
|
static bool isXInputEnabled();
|
|
bool activateXInput();
|
|
void deactivateXInput();
|
|
bool isXInputActive() { return( mXInputActive ); }
|
|
void resetXInput() { mXInputStateReset = true; }
|
|
bool isXInputConnected(S32 controllerID);
|
|
S32 getXInputState(S32 controllerID, S32 property, bool current);
|
|
|
|
// Console interface:
|
|
const char* getJoystickAxesString( U32 deviceID );
|
|
|
|
bool rumble( const char *pDeviceName, F32 x, F32 y );
|
|
};
|
|
|
|
#endif // _H_WINDIRECTINPUT_
|