Torque3D/Engine/source/platform/menus/menuBar.h
2012-09-19 11:15:01 -04:00

72 lines
2.5 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "console/simBase.h"
#ifndef _MENUBAR_H_
#define _MENUBAR_H_
// Forward Refs
class PlatformMenuBarData;
class PopupMenu;
class GuiCanvas;
class MenuBar : public SimSet
{
typedef SimSet Parent;
protected:
PlatformMenuBarData *mData;
GuiCanvas *mCanvas;
/// Update the native menu bar to ensure consistency with the set
void updateMenuBar(PopupMenu *menu = NULL);
void createPlatformPopupMenuData();
void deletePlatformPopupMenuData();
public:
MenuBar();
virtual ~MenuBar();
DECLARE_CONOBJECT(MenuBar);
/// Attach this menu bar to the native menu bar
void attachToCanvas(GuiCanvas *owner, S32 pos);
/// Remove this menu bar from the native menu bar
void removeFromCanvas();
/// Returns true if this menu is attached to the menu bar
bool isAttachedToCanvas() { return mCanvas != NULL; }
virtual void insertObject(SimObject *obj, S32 pos);
// Overridden SimSet methods to ensure menu bar consistency when attached
virtual void addObject(SimObject *obj);
virtual void removeObject(SimObject *obj);
virtual void pushObject(SimObject *obj);
virtual void popObject();
virtual bool reOrder(SimObject *obj, SimObject *target = 0);
};
#endif // _MENUBAR_H_