mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
137 lines
3.9 KiB
C++
137 lines
3.9 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2014 Daniel Buckmaster
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _COVERPOINT_H_
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#define _COVERPOINT_H_
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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#ifndef _GFXSTATEBLOCK_H_
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#include "gfx/gfxStateBlock.h"
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#endif
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#ifndef _GFXVERTEXBUFFER_H_
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#include "gfx/gfxVertexBuffer.h"
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#endif
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#ifndef _GFXPRIMITIVEBUFFER_H_
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#include "gfx/gfxPrimitiveBuffer.h"
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#endif
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class BaseMatInstance;
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class CoverPoint : public SceneObject
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{
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typedef SceneObject Parent;
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/// Network mask bits.
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enum MaskBits
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{
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TransformMask = Parent::NextFreeMask << 0,
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NextFreeMask = Parent::NextFreeMask << 1
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};
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public:
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CoverPoint();
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virtual ~CoverPoint();
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DECLARE_CONOBJECT(CoverPoint);
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/// Amount of cover provided at this point.
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enum Size {
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Prone,
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Crouch,
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Stand,
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NumSizes
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};
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void setSize(Size size) { mSize = size; setMaskBits(TransformMask); }
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Size getSize() const { return mSize; }
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/// Is this point occupied?
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bool isOccupied() const { return mOccupied; }
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void setOccupied(bool occ) { mOccupied = occ; setMaskBits(TransformMask); }
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/// Get the normal of this point (i.e., the direction from which it provides cover).
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Point3F getNormal() const;
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F32 getQuality() const { return mQuality; }
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bool peekLeft() const { return mPeekLeft; }
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bool peekRight() const { return mPeekRight; }
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bool peekOver() const { return mPeekOver; }
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void setPeek(bool left, bool right, bool over) { mPeekLeft = left, mPeekRight = right, mPeekOver = over; }
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/// Init static buffers for rendering.
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static void initGFXResources();
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/// @name SceneObject
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/// @{
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static void initPersistFields();
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bool onAdd();
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void onRemove();
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void onEditorEnable();
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void onEditorDisable();
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void inspectPostApply();
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void setTransform(const MatrixF &mat);
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void prepRenderImage(SceneRenderState *state);
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void render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
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/// @}
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/// @name NetObject
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/// @{
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U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *conn, BitStream *stream);
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/// @}
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protected:
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private:
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typedef GFXVertexPCN VertexType;
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static GFXStateBlockRef smNormalSB;
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static GFXVertexBufferHandle<VertexType> smVertexBuffer[NumSizes];
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/// Size of this point.
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Size mSize;
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/// Quality of this point as cover.
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F32 mQuality;
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/// Can we look left around this cover?
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bool mPeekLeft;
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/// Can we look right around this cover?
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bool mPeekRight;
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/// Can we look up over this cover?
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bool mPeekOver;
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/// Is this point currently occupied?
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bool mOccupied;
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};
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typedef CoverPoint::Size CoverPointSize;
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DefineEnumType(CoverPointSize);
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#endif
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