Torque3D/Engine/source/navigation/coverPoint.h
2014-11-28 19:42:10 +11:00

137 lines
3.9 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2014 Daniel Buckmaster
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _COVERPOINT_H_
#define _COVERPOINT_H_
#ifndef _SCENEOBJECT_H_
#include "scene/sceneObject.h"
#endif
#ifndef _GFXSTATEBLOCK_H_
#include "gfx/gfxStateBlock.h"
#endif
#ifndef _GFXVERTEXBUFFER_H_
#include "gfx/gfxVertexBuffer.h"
#endif
#ifndef _GFXPRIMITIVEBUFFER_H_
#include "gfx/gfxPrimitiveBuffer.h"
#endif
class BaseMatInstance;
class CoverPoint : public SceneObject
{
typedef SceneObject Parent;
/// Network mask bits.
enum MaskBits
{
TransformMask = Parent::NextFreeMask << 0,
NextFreeMask = Parent::NextFreeMask << 1
};
public:
CoverPoint();
virtual ~CoverPoint();
DECLARE_CONOBJECT(CoverPoint);
/// Amount of cover provided at this point.
enum Size {
Prone,
Crouch,
Stand,
NumSizes
};
void setSize(Size size) { mSize = size; setMaskBits(TransformMask); }
Size getSize() const { return mSize; }
/// Is this point occupied?
bool isOccupied() const { return mOccupied; }
void setOccupied(bool occ) { mOccupied = occ; setMaskBits(TransformMask); }
/// Get the normal of this point (i.e., the direction from which it provides cover).
Point3F getNormal() const;
F32 getQuality() const { return mQuality; }
bool peekLeft() const { return mPeekLeft; }
bool peekRight() const { return mPeekRight; }
bool peekOver() const { return mPeekOver; }
void setPeek(bool left, bool right, bool over) { mPeekLeft = left, mPeekRight = right, mPeekOver = over; }
/// Init static buffers for rendering.
static void initGFXResources();
/// @name SceneObject
/// @{
static void initPersistFields();
bool onAdd();
void onRemove();
void onEditorEnable();
void onEditorDisable();
void inspectPostApply();
void setTransform(const MatrixF &mat);
void prepRenderImage(SceneRenderState *state);
void render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
/// @}
/// @name NetObject
/// @{
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
/// @}
protected:
private:
typedef GFXVertexPCN VertexType;
static GFXStateBlockRef smNormalSB;
static GFXVertexBufferHandle<VertexType> smVertexBuffer[NumSizes];
/// Size of this point.
Size mSize;
/// Quality of this point as cover.
F32 mQuality;
/// Can we look left around this cover?
bool mPeekLeft;
/// Can we look right around this cover?
bool mPeekRight;
/// Can we look up over this cover?
bool mPeekOver;
/// Is this point currently occupied?
bool mOccupied;
};
typedef CoverPoint::Size CoverPointSize;
DefineEnumType(CoverPointSize);
#endif