mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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89 lines
3.1 KiB
C++
89 lines
3.1 KiB
C++
//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#include "platform/platform.h"
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#include "core/stream/stream.h"
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#include "core/stream/fileStream.h"
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#include "console/console.h"
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#include "console/engineAPI.h"
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#include "i18n/i18n.h"
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#include "i18n/lang.h"
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//-----------------------------------------------------------------------------
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// Globals
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//-----------------------------------------------------------------------------
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// [tom, 3/17/2005] Note: This is created in script
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static LangTable *gCoreLangTable = NULL;
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// [tom, 3/17/2005] Defined in CoreStringsDefaults.cc, which is generated by langc
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//extern const UTF8 *gI18NDefaultStrings[];
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// [tom, 5/2/2005] Note: Temporary kludge to keep this compilable while
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// the core localization isn't finished.
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static const UTF8 *gI18NDefaultStrings[] =
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{
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NULL
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};
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//-----------------------------------------------------------------------------
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const UTF8 *getCoreString(S32 id)
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{
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if(gCoreLangTable)
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return gCoreLangTable->getString(id);
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else
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return gI18NDefaultStrings[id];
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}
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//-----------------------------------------------------------------------------
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DefineConsoleFunction( getCoreLangTable, S32, (), , "()"
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"@brief Gets the primary LangTable used by the game\n\n"
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"@return ID of the core LangTable\n"
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"@ingroup Localization")
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{
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if(gCoreLangTable)
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return gCoreLangTable->getId();
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else
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return 0;
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}
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DefineConsoleFunction( setCoreLangTable, void, (const char * lgTable), , "(string LangTable)"
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"@brief Sets the primary LangTable used by the game\n\n"
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"@param LangTable ID of the core LangTable\n"
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"@ingroup Localization")
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{
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LangTable * lt;
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if(Sim::findObject(lgTable, lt))
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{ gCoreLangTable = lt; }
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else
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{
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Con::errorf("setCoreLangTable - Unable to find LanTable '%s'", lgTable);
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}
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}
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//-----------------------------------------------------------------------------
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