Torque3D/Engine/source/i18n/i18n.cpp

89 lines
3.1 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#include "platform/platform.h"
#include "core/stream/stream.h"
#include "core/stream/fileStream.h"
#include "console/console.h"
#include "console/engineAPI.h"
#include "i18n/i18n.h"
#include "i18n/lang.h"
//-----------------------------------------------------------------------------
// Globals
//-----------------------------------------------------------------------------
// [tom, 3/17/2005] Note: This is created in script
static LangTable *gCoreLangTable = NULL;
// [tom, 3/17/2005] Defined in CoreStringsDefaults.cc, which is generated by langc
//extern const UTF8 *gI18NDefaultStrings[];
// [tom, 5/2/2005] Note: Temporary kludge to keep this compilable while
// the core localization isn't finished.
static const UTF8 *gI18NDefaultStrings[] =
{
NULL
};
//-----------------------------------------------------------------------------
const UTF8 *getCoreString(S32 id)
{
if(gCoreLangTable)
return gCoreLangTable->getString(id);
else
return gI18NDefaultStrings[id];
}
//-----------------------------------------------------------------------------
DefineConsoleFunction( getCoreLangTable, S32, (), , "()"
"@brief Gets the primary LangTable used by the game\n\n"
"@return ID of the core LangTable\n"
"@ingroup Localization")
{
if(gCoreLangTable)
return gCoreLangTable->getId();
else
return 0;
}
DefineConsoleFunction( setCoreLangTable, void, (const char * lgTable), , "(string LangTable)"
"@brief Sets the primary LangTable used by the game\n\n"
"@param LangTable ID of the core LangTable\n"
"@ingroup Localization")
{
LangTable * lt;
if(Sim::findObject(lgTable, lt))
{ gCoreLangTable = lt; }
else
{
Con::errorf("setCoreLangTable - Unable to find LanTable '%s'", lgTable);
}
}
//-----------------------------------------------------------------------------