mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
146 lines
4.1 KiB
C++
146 lines
4.1 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2014 Guy Allard
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "WaitForSignal.h"
|
|
#include "BadBehavior/core/Runner.h"
|
|
|
|
#include "console/consoleTypes.h"
|
|
|
|
using namespace BadBehavior;
|
|
|
|
//------------------------------------------------------------------------------
|
|
// WaitForSignal leaf node
|
|
//------------------------------------------------------------------------------
|
|
IMPLEMENT_CONOBJECT(WaitForSignal);
|
|
|
|
WaitForSignal::WaitForSignal()
|
|
: mTimeoutMs(0)
|
|
{
|
|
}
|
|
|
|
void WaitForSignal::initPersistFields()
|
|
{
|
|
addGroup( "Behavior" );
|
|
|
|
addField( "signalName", TypeRealString, Offset(mSignalName, WaitForSignal),
|
|
"The time in ms that the node should wait before completion." );
|
|
|
|
addProtectedField( "timeoutMs", TypeS32, Offset(mTimeoutMs, WaitForSignal), &_setTimeout, &defaultProtectedGetFn,
|
|
"The maximum time in ms that the node should wait for the signal.\n"
|
|
"A value of 0 indicates no limit");
|
|
|
|
endGroup( "Behavior" );
|
|
|
|
Parent::initPersistFields();
|
|
}
|
|
|
|
Task *WaitForSignal::createTask(SimObject &owner, BehaviorTreeRunner &runner)
|
|
{
|
|
return new WaitForSignalTask(*this, owner, runner);
|
|
}
|
|
|
|
bool WaitForSignal::_setTimeout(void *object, const char *index, const char *data)
|
|
{
|
|
WaitForSignal *node = static_cast<WaitForSignal *>( object );
|
|
node->mTimeoutMs = getMax(0, dAtoi( data ));
|
|
return false;
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Wait task
|
|
//------------------------------------------------------------------------------
|
|
WaitForSignalTask::WaitForSignalTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner)
|
|
: Parent(node, owner, runner),
|
|
mEventId(0)
|
|
{
|
|
}
|
|
|
|
WaitForSignalTask::~WaitForSignalTask()
|
|
{
|
|
unsubscribe();
|
|
cancelEvent();
|
|
}
|
|
|
|
void WaitForSignalTask::subscribe()
|
|
{
|
|
mRunner->subscribeToSignal(static_cast<WaitForSignal *>(mNodeRep)->getSignalName().c_str(), this);
|
|
}
|
|
|
|
void WaitForSignalTask::unsubscribe()
|
|
{
|
|
mRunner->unsubscribeFromSignal(static_cast<WaitForSignal *>(mNodeRep)->getSignalName().c_str(), this);
|
|
}
|
|
|
|
void WaitForSignalTask::onSignal()
|
|
{
|
|
onResume();
|
|
}
|
|
|
|
void WaitForSignalTask::onTimeout()
|
|
{
|
|
mStatus = FAILURE;
|
|
}
|
|
|
|
void WaitForSignalTask::cancelEvent()
|
|
{
|
|
if(mEventId != 0 && Sim::isEventPending(mEventId))
|
|
{
|
|
Sim::cancelEvent(mEventId);
|
|
mEventId = 0;
|
|
}
|
|
}
|
|
|
|
void WaitForSignalTask::onInitialize()
|
|
{
|
|
Parent::onInitialize();
|
|
subscribe();
|
|
cancelEvent();
|
|
}
|
|
|
|
void WaitForSignalTask::onTerminate()
|
|
{
|
|
Parent::onTerminate();
|
|
unsubscribe();
|
|
cancelEvent();
|
|
}
|
|
|
|
Task* WaitForSignalTask::update()
|
|
{
|
|
if(mStatus == RESUME)
|
|
{
|
|
mStatus = SUCCESS;
|
|
}
|
|
else if (mStatus == INVALID)
|
|
{
|
|
mStatus = SUSPENDED;
|
|
|
|
S32 timeout = static_cast<WaitForSignal *>(mNodeRep)->getTimeoutMs();
|
|
if(timeout > 0)
|
|
mEventId = Sim::postEvent(mRunner, new WaitForSignalTimeoutEvent(*this), Sim::getCurrentTime() + timeout);
|
|
}
|
|
|
|
if(mStatus == SUCCESS || mStatus == FAILURE)
|
|
mIsComplete = true;
|
|
|
|
return NULL;
|
|
}
|