mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
116 lines
3.2 KiB
C++
116 lines
3.2 KiB
C++
//-----------------------------------------------------------------------------
|
|
// Copyright (c) 2014 Guy Allard
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
// of this software and associated documentation files (the "Software"), to
|
|
// deal in the Software without restriction, including without limitation the
|
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
// sell copies of the Software, and to permit persons to whom the Software is
|
|
// furnished to do so, subject to the following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included in
|
|
// all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
// IN THE SOFTWARE.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#include "Wait.h"
|
|
#include "BadBehavior/core/Runner.h"
|
|
|
|
#include "math/mMathFn.h"
|
|
#include "console/consoleTypes.h"
|
|
|
|
using namespace BadBehavior;
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Wait leaf node
|
|
//------------------------------------------------------------------------------
|
|
IMPLEMENT_CONOBJECT(Wait);
|
|
|
|
Wait::Wait()
|
|
: mWaitMs(1000)
|
|
{
|
|
}
|
|
|
|
void Wait::initPersistFields()
|
|
{
|
|
addGroup( "Behavior" );
|
|
|
|
addProtectedField( "waitMs", TypeS32, Offset(mWaitMs, Wait), &_setWait, &defaultProtectedGetFn,
|
|
"The time in ms that the node should wait before completion." );
|
|
|
|
endGroup( "Behavior" );
|
|
|
|
Parent::initPersistFields();
|
|
}
|
|
|
|
bool Wait::_setWait(void *object, const char *index, const char *data)
|
|
{
|
|
Wait *node = static_cast<Wait *>( object );
|
|
node->mWaitMs = getMax(0, dAtoi( data ));
|
|
return false;
|
|
}
|
|
|
|
Task *Wait::createTask(SimObject &owner, BehaviorTreeRunner &runner)
|
|
{
|
|
return new WaitTask(*this, owner, runner);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Wait task
|
|
//------------------------------------------------------------------------------
|
|
WaitTask::WaitTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner)
|
|
: Parent(node, owner, runner),
|
|
mEventId(0)
|
|
{
|
|
}
|
|
|
|
WaitTask::~WaitTask()
|
|
{
|
|
cancelEvent();
|
|
}
|
|
|
|
void WaitTask::cancelEvent()
|
|
{
|
|
if(Sim::isEventPending(mEventId))
|
|
{
|
|
Sim::cancelEvent(mEventId);
|
|
mEventId = 0;
|
|
}
|
|
}
|
|
|
|
void WaitTask::onInitialize()
|
|
{
|
|
Parent::onInitialize();
|
|
cancelEvent();
|
|
}
|
|
|
|
void WaitTask::onTerminate()
|
|
{
|
|
Parent::onTerminate();
|
|
cancelEvent();
|
|
}
|
|
|
|
Task* WaitTask::update()
|
|
{
|
|
if(mStatus == RESUME)
|
|
{
|
|
mStatus = SUCCESS;
|
|
mIsComplete = true;
|
|
}
|
|
else if(mStatus == INVALID)
|
|
{
|
|
mEventId = Sim::postEvent(mRunner, new TaskReactivateEvent(*this), Sim::getCurrentTime() + static_cast<Wait*>(mNodeRep)->getWaitMs());
|
|
mStatus = SUSPENDED;
|
|
}
|
|
|
|
return NULL;
|
|
}
|