Torque3D/Engine/source/BadBehavior/leaf/ScriptEval.h
2016-08-12 20:39:56 +02:00

75 lines
2.6 KiB
C++

//-----------------------------------------------------------------------------
// Copyright (c) 2014 Guy Allard
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
#ifndef _BB_SCRIPTEVAL_H_
#define _BB_SCRIPTEVAL_H_
#ifndef _BB_CORE_H_
#include "BadBehavior/core/Core.h"
#endif
namespace BadBehavior
{
//---------------------------------------------------------------------------
// ScriptEval - evaluates a set of Torque Script commands when run
// Warning - slow, handle with care!
//---------------------------------------------------------------------------
class ScriptEval : public LeafNode
{
typedef LeafNode Parent;
private:
// status to return if the command does not return a value
Status mDefaultReturnStatus;
// the torque script to evaluate
String mBehaviorScript;
public:
ScriptEval();
virtual Task *createTask(SimObject &owner, BehaviorTreeRunner &runner);
static void initPersistFields();
// execute the script
Status evaluateScript(SimObject *owner);
DECLARE_CONOBJECT(ScriptEval);
};
//---------------------------------------------------------------------------
// ScriptEval task
//---------------------------------------------------------------------------
class ScriptEvalTask : public Task
{
typedef Task Parent;
protected:
virtual Task* update();
public:
ScriptEvalTask(Node &node, SimObject &owner, BehaviorTreeRunner &runner);
};
} // namespace BadBehavior
#endif